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    Conference Talks

    49,909 courses
    The Distributed Art Direction of Edith Finch
    GDC

    The Distributed Art Direction of Edith Finch

    Designing Text UX for Effortless Reading
    GDC

    Designing Text UX for Effortless Reading

    Games, Psychology, and UX
    GDC

    Games, Psychology, and UX

    Mastering Kombat - Designing Mortal Kombat 11's Empowering Tutorial Mode
    GDC

    Mastering Kombat - Designing Mortal Kombat 11's Empowering Tutorial Mode

    Dead by Daylight - When Creative and Business Minds Are Cooking with GAAS
    GDC

    Dead by Daylight - When Creative and Business Minds Are Cooking with GAAS

    Until You Fall - Building Satisfying VR Combat on a Budget
    GDC

    Until You Fall - Building Satisfying VR Combat on a Budget

    A Cost-Benefit Analysis - Is That New Tech Worth It?
    GDC

    A Cost-Benefit Analysis - Is That New Tech Worth It?

    A Plague Tale Audio Design - Not Only Squeaks
    GDC

    A Plague Tale Audio Design - Not Only Squeaks

    Pulling It All Together - Production in These Changing Times
    GDC

    Pulling It All Together - Production in These Changing Times

    Art Direct for 100 MPH - Balancing Visuals with Performance for Forza Motorsport
    GDC

    Art Direct for 100 MPH - Balancing Visuals with Performance for Forza Motorsport

    Beyond Games as a Service with Live Ops
    GDC

    Beyond Games as a Service with Live Ops

    Void Bastards' Art Style Origin Story
    GDC

    Void Bastards' Art Style Origin Story

    Stress-Free Game Development - Powering Up Your Studio With DevOps
    GDC

    Stress-Free Game Development - Powering Up Your Studio With DevOps

    Empathizing with Steam - How People Shop for Your Game
    GDC

    Empathizing with Steam - How People Shop for Your Game

    What to Write So People Buy - Selling Your Game Without Feeling Sleazy
    GDC

    What to Write So People Buy - Selling Your Game Without Feeling Sleazy

    Forgiveness Mechanics - Reading Minds for Responsive Gameplay
    GDC

    Forgiveness Mechanics - Reading Minds for Responsive Gameplay

    Immersing a Creative World into a Usable UI
    GDC

    Immersing a Creative World into a Usable UI

    The Paradox DLC Model - Planning for the Long Term
    GDC

    The Paradox DLC Model - Planning for the Long Term

    Balancing the Economy for Albion Online
    GDC

    Balancing the Economy for Albion Online

    To Err is to Play - Human Error and Game Design
    GDC

    To Err is to Play - Human Error and Game Design

    Going Off-Script - Refactoring the NPC Mission System in Assassin's Creed - Origins
    GDC

    Going Off-Script - Refactoring the NPC Mission System in Assassin's Creed - Origins