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    Conference Talks

    49,909 courses
    SPI Memory Support in Linux and U-Boot
    Linux Foundation

    SPI Memory Support in Linux and U-Boot

    Building the World of 'The Ascent'
    GDC

    Building the World of 'The Ascent'

    Don't Make My Job Easy - Effectively Pitching to Publishers
    GDC

    Don't Make My Job Easy - Effectively Pitching to Publishers

    How Web3 Games Work - and Sadly Don't
    GDC

    How Web3 Games Work - and Sadly Don't

    Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds
    GDC

    Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds

    Research on Visual Fatigue When Playing Games
    GDC

    Research on Visual Fatigue When Playing Games

    Approaching a Pedagogy of Game Writing
    GDC

    Approaching a Pedagogy of Game Writing

    How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
    GDC

    How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge

    Accessibility on a Shoestring
    GDC

    Accessibility on a Shoestring

    How to - Not Create Textures for VFX
    GDC

    How to - Not Create Textures for VFX

    FIFA 22's Hypermotion - Full-Match Mocap Driving Machine Learning Technology
    GDC

    FIFA 22's Hypermotion - Full-Match Mocap Driving Machine Learning Technology

    Where The - Are Your Tests?
    GDC

    Where The - Are Your Tests?

    How a Time Loop Influenced - Deathloop's Narrative Design
    GDC

    How a Time Loop Influenced - Deathloop's Narrative Design

    Classic Game Postmortem - Q*bert
    GDC

    Classic Game Postmortem - Q*bert

    Tile-Based Map Generation Using Wave Function Collapse in Caves of Qud
    GDC

    Tile-Based Map Generation Using Wave Function Collapse in Caves of Qud

    Breaking the Ankh - Deterministic Propagation Netcode in 'Spelunky 2'
    GDC

    Breaking the Ankh - Deterministic Propagation Netcode in 'Spelunky 2'

    Final Fantasy VII Remake - Automating Quality Assurance and the Tools for the Future
    GDC

    Final Fantasy VII Remake - Automating Quality Assurance and the Tools for the Future

    The Flappy Bird That Laid the Golden Egg - Success in Hyper-Casual
    GDC

    The Flappy Bird That Laid the Golden Egg - Success in Hyper-Casual

    Using Lean Analytics to Make Better Games
    GDC

    Using Lean Analytics to Make Better Games

    Master of the Katana - Melee Combat in 'Ghost of Tsushima'
    GDC

    Master of the Katana - Melee Combat in 'Ghost of Tsushima'

    Super Powering Technical Artists Using Deep Learning
    GDC

    Super Powering Technical Artists Using Deep Learning