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How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
YouTube·GDC (Game Developers Conference)
Explore the journey of Outriders' development and People Can Fly's studio expansion in this 50-minute 2022 GDC talk. Delve into the challenges of scaling a project from a small concept to a massive undertaking, as Adam Alker shares insights on production history, unexpected hurdles, and navigating the complexities of game development. Learn about the impact of COVID-19, next-gen cross-play implementation, and the importance of contingency planning in the face of unforeseen circumstances. Gain valuable knowledge on managing studio growth, pre-production processes, and adapting to the evolving landscape of game creation.