
Learn to implement Open-LLaMa in Hugging Face and LangChain, covering tokenization, stopping criteria, pipeline setup, and chatbot creation. Gain practical skills in open-source AI development.

Learn real-time motion capture with Microsoft Kinect and refine animations using iClone 6's powerful editing tools. Master raw data capture, refinement, puppet animation, and motion saving techniques.

Master 3-point lighting techniques in iClone 6 to create realistic human characters. Learn key, fill, and rim lighting, along with shadow settings and ambient lighting for enhanced visual impact.

Learn essential scene lighting techniques in iClone, including directional lights, spot lights, point lights, and image-based lighting. Master the basics to set the mood and enhance your 3D scenes effectively.

Learn to adjust iClone lights for optimal rendering in Indigo, exploring various techniques to achieve different lighting effects and enhance your 3D scenes.

Comprehensive guide to lighting techniques in iClone 7, covering HBAO, PBR, ILBs, GI, and image enhancements for creating stunning day and night scenes in a Roman Patio setting.

Learn to edit motion capture files for Unreal characters using Motion Builder. Explore seamless FBX export from iClone and Character Creator, and compare editing processes in Motion Builder and iClone.

Explore iClone 7's new Physically-Based Rendering system. Learn about real-world material simulation, content importing, and working with PBR to enhance your 3D animations and visualizations.

Learn to convert MP4 videos into FBX files with embedded mocap data, integrate DeepMotion with iClone 8 and Unreal Engine 5.1, and overcome common challenges in the animation pipeline.

Learn to integrate DeepMotion's AI-powered mocap technology with iClone 8, converting MP4 videos into lifelike animations using 3DXchange 7 for seamless character animation workflows.

Learn to create free motion capture animations using a webcam or MP4 video with ThreeDPoseTracker, then import and retarget them onto 3D models in Unreal Engine 5.2 for game development and animation projects.

Step-by-step guide on using DeepMotion AI to convert MP4 videos into body motion for iClone and Character Creator, enhancing 3D animation workflows with AI-powered motion capture technology.

Learn to create AI-powered motion capture animations using webcam or MP4 video for Unreal Engine 5.0.1 with Plask. Step-by-step guide covers workflow from capture to import, enhancing 3D animation skills.

Learn to create AI-powered motion capture animations in Blender using webcam or video footage. Step-by-step guide covers Plask.ai integration, 3DXchange Pipeline, and iClone workflow for seamless animation transfer.

Learn to create AI-powered motion capture for Maya 3D avatars using a camera or MP4 video with ThreeDPoseTracker. This tutorial covers the complete workflow from capturing motion to importing into Maya.

Learn to create AI-powered motion capture for Blender 3D avatars using a camera or MP4 video with ThreeDPoseTracker. This tutorial covers the complete workflow from capturing motion to applying it in Blender.

Learn to create AI-powered motion capture animations for Unreal Engine using a webcam or MP4 video. This tutorial covers the complete workflow from capture to import, enabling free and accessible mocap for game development.

Step-by-step guide for UV editing in Blender to enhance iClone models. Real-time demonstration with on-screen actions for easy follow-along and guaranteed results.

Learn to animate and switch cameras using Motionbuilder's Camera Switcher tool, enhancing your motion capture skills and creating dynamic visual sequences.

Learn to blend animations from multiple sources in Motionbuilder, enhancing your mocap skills and creating seamless, dynamic character movements.

Learn to incorporate multiple actors into a single scene using Motionbuilder, covering topics like mocap library, T-pose, multiple takes, character attachment, and animation baking.