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    Art & Design

    19,802 courses
    Finding Harmony in Anime Style and Physically Based Rendering
    GDC

    Finding Harmony in Anime Style and Physically Based Rendering

    Eos is Alive - The AI Systems of Final Fantasy XV
    GDC

    Eos is Alive - The AI Systems of Final Fantasy XV

    The Sound of Horror - Resident Evil 7 - Biohazard
    GDC

    The Sound of Horror - Resident Evil 7 - Biohazard

    Character Pipeline and Customization System for Far Cry Primal
    GDC

    Character Pipeline and Customization System for Far Cry Primal

    Math for Game Programmers - Harmonic Functions and Mean-Value
    GDC

    Math for Game Programmers - Harmonic Functions and Mean-Value

    Creating the Musical Identity and Style of Your Game
    GDC

    Creating the Musical Identity and Style of Your Game

    High Dynamic Range Color Grading and Display in Frostbite
    GDC

    High Dynamic Range Color Grading and Display in Frostbite

    The 2019 Animation Microtalks
    GDC

    The 2019 Animation Microtalks

    A New Dimension to Below - Personal Discovery and Adaptation
    GDC Festival of Gaming

    A New Dimension to Below - Personal Discovery and Adaptation

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'
    GDC Festival of Gaming

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'

    Swiping on the Six Strings - Crafting an Interactive Guitar in The Last of Us - Part II
    GDC Festival of Gaming

    Swiping on the Six Strings - Crafting an Interactive Guitar in The Last of Us - Part II

    Building a Unified Cross-Project UI Framework
    GDC Festival of Gaming

    Building a Unified Cross-Project UI Framework

    Critiquing Game Visuals - Common Problems and How to Solve Them
    GDC Festival of Gaming

    Critiquing Game Visuals - Common Problems and How to Solve Them

    Super Humans of New York - Managing the Many Faces in Marvel's Spider-Man
    GDC Festival of Gaming

    Super Humans of New York - Managing the Many Faces in Marvel's Spider-Man

    PR Success - How to Get Your Game Across in 5 Seconds
    GDC Festival of Gaming

    PR Success - How to Get Your Game Across in 5 Seconds

    Low Cost Facial Scanning Using Photogrammetry in State of Decay 2
    GDC Festival of Gaming

    Low Cost Facial Scanning Using Photogrammetry in State of Decay 2

    Illustrating Tamriel - Creating Key Art for The Elder Scrolls Online
    GDC Festival of Gaming

    Illustrating Tamriel - Creating Key Art for The Elder Scrolls Online

    AMA - Brian Horton on Insomniac Games' Marvel's Spider-Man - Miles Morales
    GDC Festival of Gaming

    AMA - Brian Horton on Insomniac Games' Marvel's Spider-Man - Miles Morales

    Designing Social Play for Sky - Children of the Light
    GDC

    Designing Social Play for Sky - Children of the Light

    Knowledge is Power - An Overview of Knowledge Representation in Game AI
    GDC

    Knowledge is Power - An Overview of Knowledge Representation in Game AI

    Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
    GDC

    Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games