
Comprehensive introduction to shader programming for game developers, covering fundamental concepts, techniques, and practical applications in graphics rendering and visual effects.

Master facial landmark detection and texture mapping using ml5.js FaceMesh model - track 468 face points, create triangular meshes, and apply UV coordinate mapping for advanced face tracking applications.

Master Maya's UV Editor tools to clean and reorganize auto-generated UVs from zBrush, gaining precise control over UV layouts for optimal texture mapping results.

Master 3D modeling techniques to create low-poly turkey models with clean UVs in zBrush, then apply professional PBR textures using Substance Painter's basic painting tools.

Master the creation of a detailed visible log model using ZBrush and Substance 3D Painter, from basic boolean operations to advanced texturing, anatomical modeling, and Redshift rendering techniques.

Master the creation of a high-quality 3D alien warrior character using zBrush for sculpting, Maya for UV mapping, and Substance Painter for texturing - from basic modeling to final PBR textures.

Master the complete game character pipeline, transforming a base mesh into a detailed Rhino superhero using ZBrush for sculpting, Substance Painter for texturing, and Maya for rigging and rendering.

Автор показывает свой подход к оформлению проектов на VideoHive, демонстрирует используемые сервисы и делится советами, чтобы помочь избежать ошибок при создании описаний для платформы.

UV-развёртка для новичков
