
Learn to create Android apps with event handling, sliders, notifiers, and integrations. Explore opening other apps, browsers, email, maps, and YouTube in App Inventor.

Learn to use App Inventor's ActivityStarter, handle events, work with lists, and integrate various components to create interactive Android applications.

Learn to build Android apps using App Inventor Blocks Editor. Covers sensors, variables, event handling, text-to-speech, vibration, accelerometers, and more. Includes practical examples and visual aids.

Learn to create and use Android Dialog Boxes, design layouts, open dialogs, and transfer data between fragments and activities. Explore Date, Calendar, and GregorianCalendar classes.

Learn to create custom app icons and build a Census-taker app using fragments in Android, covering essential development skills and practical application design.

Learn to create dynamic interfaces with Android Fragments, enabling communication between fragments and the main activity for responsive app design.

Learn to pass data between activities, save key-value pairs, use listeners, retrieve saved data, implement ScrollViews, create dialog boxes, and utilize Intents in Android app development.

Learn to implement event listeners, manipulate component values, and create interactive features like a tip calculator and stopwatch in Android app development.

Learn to build Android user interfaces using Visual Layout Editor, XML editing, and various components. Master event handling and state management for app development.

Learn to enhance Ms. Pac-Man with multiple audio sources, sound effects, dot-eating mechanics, interface setup, and score updates in this Unity 2D game development tutorial.

Finalize Tetris game development with sound effects, difficulty progression, game over scene, and next shape preview. Learn advanced game mechanics and polish.

Learn to create Tetris from scratch using Unity, including designing game elements in Gimp, setting up the game environment, and implementing core mechanics. Watch problem-solving in real-time.

Learn to create Space Invaders game in Unity, covering UI, tags, layers, collisions, prefabs, and C# scripting for bullets and aliens. Builds on previous tutorial.

Learn to create Space Invaders from scratch, covering pixel art, sprite sheets, sound management, animations, UI, collisions, AI, and more. Gain practical skills for developing complex games.

Complete the Pong game with advanced features like AI opponents, physics, sound effects, and UI elements. Learn to build and deploy your game in Unity.

Learn to create Pong using Unity 5.6, covering interface basics, sprites, physics, input handling, collision detection, sound effects, UI design, and more. Start your game development journey with this comprehensive tutorial.

Learn effective wireframe sketching techniques to improve your design process and create better user interfaces.

Learn to create a level selection menu for a Tower Defense game in Unity, including UI design, level grid, buttons, scrolling, and level creation.

Learn to implement turret selection in a Unity Tower Defense game, enabling upgrades and sales through an interactive UI system.

Enhance your Tower Defense game with improved UI elements, including money display, hover animations, text improvements, turret pricing, and a build effect.

Learn to create a shop system for purchasing turrets in a Unity Tower Defense game, enhancing gameplay with strategic purchasing options.