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    Shader Programming

    36 курсов
    Lighting a Scene in iClone 7 - Tutorial Using All Available Tools
    Reallusion

    Lighting a Scene in iClone 7 - Tutorial Using All Available Tools

    SPIR-V and the New Shader System - Game Engine Series
    The Cherno

    SPIR-V and the New Shader System - Game Engine Series

    Writing a Shader in OpenGL
    The Cherno

    Writing a Shader in OpenGL

    Coding Adventure: Ray Tracing
    Sebastian Lague

    Coding Adventure: Ray Tracing

    Shader Abstraction in OpenGL
    The Cherno

    Shader Abstraction in OpenGL

    How I Deal with Shaders in OpenGL
    The Cherno

    How I Deal with Shaders in OpenGL

    A New Dimension to Below - Personal Discovery and Adaptation
    GDC Festival of Gaming

    A New Dimension to Below - Personal Discovery and Adaptation

    Beyond HTML and CSS - Fusing Javascript and Shaders
    JSConf

    Beyond HTML and CSS - Fusing Javascript and Shaders

    Photorealistic Landscape Blend Material Creation in Unreal Engine 5.1 with Megascans
    Game Dev Academy

    Photorealistic Landscape Blend Material Creation in Unreal Engine 5.1 with Megascans

    Mesh Growth with Cinema 4D Using Mograph and Volumes
    PixelAffair

    Mesh Growth with Cinema 4D Using Mograph and Volumes

    Transitioning from the Built-in Render Pipeline to URP and HDRP
    Unity

    Transitioning from the Built-in Render Pipeline to URP and HDRP

    Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2
    Freya Holmér

    Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2

    GLSL Snippets - Creating Chromatic Aberration Effects in TouchDesigner
    The Interactive & Immersive HQ

    GLSL Snippets - Creating Chromatic Aberration Effects in TouchDesigner

    The Reality of Virtual Reality | Kanye Han | TEDxHQIS Youth
    TEDx Talks

    The Reality of Virtual Reality | Kanye Han | TEDxHQIS Youth

    DLSS 5 - Нейрослоп или революция? | Стрим, общение
    VideoSmile

    DLSS 5 - Нейрослоп или революция? | Стрим, общение