
Explore RPi Pico-based Apple II peripheral cards, comparing designs and featuring a live demo of the A2retroNET prototype.

Explore updating classic Apple II games with Ensoniq chip for improved sound, using a 1982 game as an example. Learn methods and potential applications.

Explore the journey of creating an Apple II emulator using TypeScript and React, including challenges faced, community collaboration, and future development plans.

Explore 15 online retro computing emulators, reliving classic operating systems and home computers from the 1980s and 1990s. Experience Windows 1.0, Mac OS 8, Commodore 64, ZX Spectrum, and more in your browser.

Explore PC motherboard evolution from the 1990s to present, covering key technologies like ISA, SIMM, IDE, AGP, and SATA. A nostalgic journey through desktop computing history.

Review and assembly of NESPi 4 case for Raspberry Pi 4, featuring retro design, SSD cartridge, and active cooling. Includes unboxing, temperature testing, and comparison with other cases.

Step-by-step guide to building a retro-style Mini-ITX PC using a My64 case and ASRock J4105-ITX motherboard, from unboxing to first boot.

Reviving a vintage Amiga computer: RGB to HDMI conversion, disk image transfers via serial port, and exploring system components. Practical guide for retro tech enthusiasts.

Troubleshooting and upgrading an Amiga 500 with ACA500+, including RAM issues, RTC battery replacement, and software installation. Demonstrates WHDLoad setup and usage for retro gaming enthusiasts.

Unboxing and installation of ACA500+ upgrade for Amiga 500+. Includes downgrade, workbench installation, software setup, and performance testing. Highlights challenges and successes in the upgrade process.

Explore the notorious power supply issues plaguing Commodore 64 computers, their potential dangers, and impact on the classic gaming community.

Explore CPC and CPC+ color palettes, learn to enable CPC+ features, and convert RGB definitions for compatibility across both systems in this graphics programming lesson.

Learn to simulate tilemaps on MSX2 VDP using Z80 Assembly, with techniques applicable to V9990. Covers VDP commands, registers, and practical implementation for game development.

Learn keyreading techniques for Amstrad CPC, ZX Spectrum, and Sam Coupe without firmware. Covers hardware, key clash, example code, and data conversion for retro game development.

Learn bitmap graphics techniques for Amstrad CPC and Enterprise 128 systems. Explore screen memory, CRTC, color handling, and efficient data copying methods for retro game development.

Explore sound programming on the x68000 using ChibiSound Pro. Learn hardware abstraction, testing, music coding, and sound creation techniques for this classic computer system.

Explore PDP-11 assembly's diverse addressing modes, from basic register operations to complex indexed and deferred techniques, enhancing your low-level programming skills.

Explore advanced MSX2 bitmap modes: HighRes, 256 color, YJK, and Interlaced. Learn their applications, benefits, and limitations for creating visually stunning graphics and splash screens.

Learn to create and manipulate hardware sprites on the Commander X16, exploring sizes, colors, and onscreen capabilities for enhanced 8-bit game development.

Revive a Macintosh Quadra 840AV: restoration, upgrades, and vintage video editing. Explore SCSI cards, web connectivity, and the machine's capabilities in this hands-on retro computing adventure.

Explore keyboard interface hardware design and implementation, focusing on key components, signal processing, and integration with computer systems.