
Learn to recreate the iconic Amiga CD1200 using FreeCAD, from tracing photos to creating complex patterns with Python scripting. Perfect for retro enthusiasts and 3D modeling beginners.

Entwicklung einer Vektorgrafik-Hardware für Raspberry Pi zur Simulation des Whirlwind-Computers, inklusive X/Y/Z-Displays, Lichtgriffel-Interaktion und Echtzeit-Umsetzung von Ein-Ausgabe-Befehlen.

Vorstellung eines 8-Bit-Homebrew-Computers: Entwicklung, Iterationen und aktuelle Version. Einblicke in moderne Entwicklungsmethoden und Einsatz eines Emulators bei der Projektrealisierung.

Learn essential techniques for designing reset circuits and optimizing power supplies in 8-bit CPU systems, enhancing reliability and performance.

Explore FPGA-based video conversion for Apple II computers using Tang Nano 9K, focusing on scan doubling and VGA/HDMI output.

Explore sprite clipping techniques for BBC Micro, enabling partial off-screen rendering. Learn to implement efficient bitmap drawing with edge cropping for game development.

Learn Z80 assembly programming by creating a Tron-like game with line drawing techniques, multiplatform code, and efficient algorithms for retro-style graphics.

Learn vector drawing techniques for the Vectrex using 6809 assembly, including dots, lines, and text. Explore unique firmware-assisted methods for this distinctive gaming system.

Learn 6809 assembly coding from scratch, covering basics to game development for retro systems like Dragon 32 and Vectrex. Includes hands-on examples and companion written tutorials.

Explore Z80 game development with YQuest, covering data structures, RAM usage, and level design. Learn assembly programming techniques for multiple 8-bit systems.

Z80 Assembly tutorial for Spectrum NEXT: Set up zesarux emulator, write 256-color 'Hello World' example, and explore new graphics mode. Includes hands-on coding and practical demonstrations.

Explore 6502 assembly addressing modes through examples, covering relative, special, absolute, offset, indirect, and more. Enhance your understanding of this CPU's unique memory access methods.

Explore Z80 Assembly programming by learning about settings data, player positions, lives, scores, and controls in game development.

Explore advanced CPU concepts like resets, traps, zero page, segment registers, and instruction pipeline for retro programming enthusiasts.

Explore CPU fundamentals for retro assembly programming, covering registers, calculations, memory, flags, and more. Essential concepts for ASM coding across various processors.

Explore graphics terminology for retro hardware programming, covering bitmaps, color attributes, palettes, graphics chips, memory, and screen buffers.

Explore running Apple 1 software on a breadboard computer, including Wozmon functionality, I/O operations, program execution, and assembly programming techniques.

Explore building a Mac 128K emulator using Raspberry Pi Pico with Ron McAdams' Pico Micro Mac board. Learn setup, usage, and potential of this compact retro computing project.

Explore porting NES game code to Apple IIgs using a Hardware Abstraction Layer. Learn design, implementation, and live conversion of NES homebrew to IIgs application.

Explore a new HDMI output system for Apple //e, featuring split design, Pico-based bus card, and external graphics processing. Learn about enhanced capabilities and cost-effective alternatives.

Explore new features in ORCA/C for Apple IIGS, including updated C standards, enhanced error-checking, and future development plans. Improve your IIGS programming skills with practical examples.