
Connect MicroPython devices to WiFi and explore the OSI model layers. Learn about MAC/IP addresses, packets, and implement a Weatherbot using NodeMCU and MQTT.

Learn how to utilize PIO state machines on the Raspberry Pi Pico W with MicroPython in this comprehensive video tutorial. Explore advanced techniques for controlling timing, implementing loops, and performing shift operations. Discover how to use the in_…

Master PIO state machine programming on Raspberry Pi Pico W to create a four-bit binary counter, exploring in_, nop(), and invert instructions while learning timing control and simple multiplication techniques.

Explore Wokwi, a browser-based simulator for electronic boards. Learn to create, test, and visualize circuits using various components, programming languages, and web technologies.

Explore Bluetooth remote control for SMARS robots using Pico and MicroPython. Learn about communication protocols, serial communications, and Bluetooth module setup.

Learn to build and program a Raspberry Pi Pico-powered SMARS robot using MicroPython. Covers hardware assembly, wiring, and coding, with a live demonstration of the robot in action.

Comprehensive introduction to BBC micro:bit for robotics projects, covering hardware features, programming, comparisons with other microcontrollers, and practical demonstrations using MicroPython.

Explore Arduino Nano ESP32's capabilities with MicroPython and IoT Cloud. Learn setup, WiFi scanning, human interface applications, and building IoT projects using this versatile board.

Explore OttoDIY's evolution from a hobby project to HP partnership, covering challenges, open-source impact, and the innovative HP Robot Auto's features and programming.

Learn to enhance vintage hardware with CircuitPython, combining modern microcontrollers with classic devices. Discover coding basics, internal workings, and C extensions through a hands-on GameBoy project.

Create a Galactic Guitar Hero game using Pimoroni Galactic Unicorn and MicroPython on Raspberry Pi Pico W. Learn gameplay mechanics, button controls, display rendering, and game loop implementation.