Back to courses

    Conference Talks

    49,909 courses
    Unscoring the World of Kenshi
    GDC

    Unscoring the World of Kenshi

    Next Level Creature Sound Design
    GDC

    Next Level Creature Sound Design

    What's Next in Game Design - Will Wright's 2006 Keynote
    GDC

    What's Next in Game Design - Will Wright's 2006 Keynote

    Dynamics - The State of the Art
    GDC

    Dynamics - The State of the Art

    More "I", Less "A" in AI Interviews
    GDC

    More "I", Less "A" in AI Interviews

    Cinematic Environment Production for Uncharted 4
    GDC

    Cinematic Environment Production for Uncharted 4

    Can You See Me Now? Building Robust AI Sensory Systems
    GDC

    Can You See Me Now? Building Robust AI Sensory Systems

    Embracing Ambiguity - How to Do Good Work When You Don't Know What to Do
    GDC

    Embracing Ambiguity - How to Do Good Work When You Don't Know What to Do

    Narrative Sorcery - Coherent Storytelling in an Open World
    GDC

    Narrative Sorcery - Coherent Storytelling in an Open World

    Noise-Based RNG
    GDC

    Noise-Based RNG

    Fast, Cheap and Flashy - An Indie Art Direction Adventure
    GDC

    Fast, Cheap and Flashy - An Indie Art Direction Adventure

    Trolls - The Cost of Doing Nothing
    GDC

    Trolls - The Cost of Doing Nothing

    Procedural World Generation of Far Cry 5
    GDC

    Procedural World Generation of Far Cry 5

    A No-Nonsense Approach to Designing Horizon Zero Dawn's Robot Dinosaurs
    GDC

    A No-Nonsense Approach to Designing Horizon Zero Dawn's Robot Dinosaurs

    Depiction of War in Games - Can You Do Better?
    GDC

    Depiction of War in Games - Can You Do Better?

    Build Great Tools - Workflow Guidelines from Vicarious Visions
    GDC

    Build Great Tools - Workflow Guidelines from Vicarious Visions

    Frictionless Media - Why Community Is the New Marketing
    GDC

    Frictionless Media - Why Community Is the New Marketing

    Bridging the Gap Between UX Principles and Game Design
    GDC

    Bridging the Gap Between UX Principles and Game Design

    Hidden Histories
    GDC

    Hidden Histories

    Battling Burnout - The Side Project Ritual
    GDC

    Battling Burnout - The Side Project Ritual

    Lessons from Duolingo - How to Turn Good Intentions Into Good Numbers
    GDC

    Lessons from Duolingo - How to Turn Good Intentions Into Good Numbers