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    Conference Talks

    49,909 courses
    How to Teach 5 Semesters of Game Design in 1 Class
    GDC

    How to Teach 5 Semesters of Game Design in 1 Class

    Stories that Haunt and Heal - Mental Health and Game Narrative
    GDC

    Stories that Haunt and Heal - Mental Health and Game Narrative

    Breathing Life into Greek Myth - The Dialogue of Hades
    GDC

    Breathing Life into Greek Myth - The Dialogue of Hades

    Google Maps, Not Greyboxes - Digital Location Scouting for 'Untitled Goose Game'
    GDC

    Google Maps, Not Greyboxes - Digital Location Scouting for 'Untitled Goose Game'

    What to Do When Toxic Gamer Culture Enters the Classroom
    GDC

    What to Do When Toxic Gamer Culture Enters the Classroom

    The State and Future of Board Games
    GDC

    The State and Future of Board Games

    Moss - Design Before Sound
    GDC

    Moss - Design Before Sound

    Zen of Streaming - Building and Loading Ghost of Tsushima
    GDC

    Zen of Streaming - Building and Loading Ghost of Tsushima

    Automated Testing of Gameplay Features in 'Sea of Thieves'
    GDC

    Automated Testing of Gameplay Features in 'Sea of Thieves'

    Making Tetris Effect-ive
    GDC

    Making Tetris Effect-ive

    Steam Page Makeovers in 30 Minutes
    GDC

    Steam Page Makeovers in 30 Minutes

    The Dao of VFX Animation
    GDC

    The Dao of VFX Animation

    Creating Newstalgia for 'Crash Bandicoot 4' - Modernizing a Classic IP
    GDC

    Creating Newstalgia for 'Crash Bandicoot 4' - Modernizing a Classic IP

    Tackling Cheating in Gaming
    GDC

    Tackling Cheating in Gaming

    The Jackbox Party Pack Unboxed - How and Why We Make a Pack of 5 Games Every Year
    GDC

    The Jackbox Party Pack Unboxed - How and Why We Make a Pack of 5 Games Every Year

    Game Studio Leadership - You Can Do It
    GDC

    Game Studio Leadership - You Can Do It

    Dead by Daylight - Object of Obsession
    GDC

    Dead by Daylight - Object of Obsession

    Crashlands - Design by Chaos
    GDC

    Crashlands - Design by Chaos

    GPU-Based Run-Time Procedural Placement in Horizon - Zero Dawn
    GDC

    GPU-Based Run-Time Procedural Placement in Horizon - Zero Dawn

    Animation Bootcamp - Tricks of the Trade
    GDC

    Animation Bootcamp - Tricks of the Trade

    All Choice No Consequence - Efficiently Branching Narrative
    GDC

    All Choice No Consequence - Efficiently Branching Narrative