
Learn to create stylized game assets using ZBrush, Blender, and Substance Painter. Master sculpting, modeling, UV unwrapping, retopology, and texturing techniques for professional-quality stylized art.

In-depth tutorial on creating a handpainted WW1 airplane diorama, covering modeling, UV unwrapping, and handpainting techniques in 3DS Max and Photoshop. Packed with valuable tips for game artists.

Learn to create a stylized weapon using Blender and Substance Painter in this mini-tutorial. Covers blade design, rim detailing, unwrapping, sculpting, and texturing techniques.

Comprehensive tutorial on modeling a stylized sword in Blender 2.8, covering low-poly and high-poly techniques, workflow tips, and problem-solving for complex shapes and common modeling issues.

Comprehensive timelapse tutorial on creating a detailed Viking shield in Blender, covering modeling, UV unwrapping, texturing, and scene lighting for impressive 3D results.

Comprehensive tutorial on creating a dungeon castle game environment using Blender, Affinity Photo, and Unity, covering modeling, texturing, lighting, and post-processing techniques.

Comprehensive tutorial on unwrapping and texturing a low-poly car game asset in Blender and Affinity Photo, focusing on PBR texturing with a minimal style for next-gen low poly aesthetics.

Timelapse tutorial on creating a low-poly, optimized 2020 Audi TT RS game asset in Blender 2.91, covering modeling techniques for both the car body and wheels, with a focus on achieving a high-poly look.

Comprehensive timelapse tutorial on creating a tiny house game asset using Blender and Affinity Designer, covering modeling, texturing, lighting, and rendering techniques.

Watch a 5-hour Blender process condensed into 20 minutes, showcasing the creation of a low poly car scene from concept to final render, including asset creation, materials, lighting, and composition.

Explore 3D-sketch process for horror character design, covering anatomy, clothing, and facial features. Learn techniques for creating a chilling "First Witness" character.

Exploring Blender's proposed Extensions Platform: its purpose, roadmap, potential impact on addon management, and implications for developers and users. Insights on policies, code practices, and future possibilities.

Learn to create dynamic light shows in Blender using Python scripting. Master scene setup, world nodes, keyframe generation, and random light effects for impressive visual displays.

Explore generative modeling in Blender with step-by-step guidance on creating unique 3D art using modifiers, geometry nodes, and remeshing techniques for stunning visual results.

Explore AI art potential using MidJourney and Blender. Learn upscaling, texture preparation, material creation, and advanced techniques for stunning visual results in both 2D and 3D applications.

Explore the latest Holt Tools V5 update for Blender, featuring enhanced outliner, object, material, selection, and lighting tools, plus optimization features for improved workflow efficiency.

Explore new procedural material nodes in Blender 3.2, including volume demos, cable effects, surface imperfections, scatter nodes, Voronoi patterns, and animated rain. Learn to create diverse textures and enhance your 3D projects.

Learn to create a procedural ghost shader in Blender, covering surface nodes, gradients, textures, transparency, volume effects, and creative control techniques for realistic ghostly visuals.

Discover 14 advanced Node and Art techniques for Blender 3.1, including edge angle nodes, point data usage, timing overlays, layering effects, and procedural textures to enhance your 3D projects.

Learn to create stunning microbial effects in Blender 3.0 using advanced techniques like displacement, fresnel, subsurface scattering, and geometry nodes. Discover how to craft realistic microbe materials and swarms.

Explore advanced geometry nodes techniques for generative modeling in Blender, covering displacement, mapping, texturing, and mesh manipulation for creating complex 3D designs efficiently.