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    3D Design

    4 718 курсов
    Maya 3D Modeling for Beginners - Hard Surface Modeling Fundamentals
    JL Mussi

    Maya 3D Modeling for Beginners - Hard Surface Modeling Fundamentals

    Using Zbrush on iPad - Sculpting from ZeeZoo to Robot Creature
    Solomon Jagwe

    Using Zbrush on iPad - Sculpting from ZeeZoo to Robot Creature

    ZBrush Hard Surface and Character Design - Episode 1
    Pixologic ZBrush

    ZBrush Hard Surface and Character Design - Episode 1

    Transitioning from the Built-in Render Pipeline to URP and HDRP
    Unity

    Transitioning from the Built-in Render Pipeline to URP and HDRP

    Lightning Talks - EuroPython 2024
    EuroPython Conference

    Lightning Talks - EuroPython 2024

    Shader Basics, Blending and Textures for Game Developers - Part 1
    Freya Holmér

    Shader Basics, Blending and Textures for Game Developers - Part 1

    Understanding and Supporting Debugging Workflows in CAD
    Association for Computing Machinery (ACM)

    Understanding and Supporting Debugging Workflows in CAD

    MemoVis - Creating Companion Reference Images for 3D Design Feedback Using GenAI
    Association for Computing Machinery (ACM)

    MemoVis - Creating Companion Reference Images for 3D Design Feedback Using GenAI

    StructCurves - Interlocking Block-Based Line Structures
    Association for Computing Machinery (ACM)

    StructCurves - Interlocking Block-Based Line Structures

    Outlining Grease Pencil Strokes in Blender
    CG Cookie

    Outlining Grease Pencil Strokes in Blender

    Creating Animated Accessories in iClone 8 - Smart Accessory Tutorial
    Reallusion

    Creating Animated Accessories in iClone 8 - Smart Accessory Tutorial

    Two-Headed Ogre Rigging with Rigify: Adding Face Metarigs - Part 14
    CGDive

    Two-Headed Ogre Rigging with Rigify: Adding Face Metarigs - Part 14

    Rigging a Two-headed Ogre - Adding Pants and Arm Mesh Deformation - Part 16
    CGDive

    Rigging a Two-headed Ogre - Adding Pants and Arm Mesh Deformation - Part 16

    Daz Studio Workflow Optimization Tips and Tricks - Part 1
    Parmy Baddhan

    Daz Studio Workflow Optimization Tips and Tricks - Part 1

    Low Poly Castle in Blender - 3D Modeling Process
    Polygon Runway

    Low Poly Castle in Blender - 3D Modeling Process

    ZBrush Hard Surface and Character Design - Episode 3
    Pixologic ZBrush

    ZBrush Hard Surface and Character Design - Episode 3

    Fashion and Technology Convergence: CLO Virtual Fashion and Digital Garment Simulation
    Unreal Engine

    Fashion and Technology Convergence: CLO Virtual Fashion and Digital Garment Simulation

    Velocity-Time Graph: Understanding Displacement, Acceleration, and Deceleration in Physics
    Excellence Academy

    Velocity-Time Graph: Understanding Displacement, Acceleration, and Deceleration in Physics

    Monster Bust - 2D Reference to 3D Sculpt in ZBrush - Part 1
    Alan Balodi - 3D Tutorials

    Monster Bust - 2D Reference to 3D Sculpt in ZBrush - Part 1

    How to Rig Custom Characters from Maya Using Character Creator and Advanced Skeleton
    Solomon Jagwe

    How to Rig Custom Characters from Maya Using Character Creator and Advanced Skeleton

    Rigify Advanced Rigging - Rig Layers in Practice - Part 13-2
    CGDive

    Rigify Advanced Rigging - Rig Layers in Practice - Part 13-2