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    Virtual Reality

    697 курсов
    Averno - How a TikTok Became a Transmedia Universe
    SXSW

    Averno - How a TikTok Became a Transmedia Universe

    No Spectators - Community-Built Virtual Multiverses
    SXSW

    No Spectators - Community-Built Virtual Multiverses

    The New Generation of Sports Entertainment
    Collision Conference

    The New Generation of Sports Entertainment

    Using Tech to Get Tickets to True Fans
    Collision Conference

    Using Tech to Get Tickets to True Fans

    Sounding Off - Altering Our Auditory Experiences
    Collision Conference

    Sounding Off - Altering Our Auditory Experiences

    DIY VR
    Collision Conference

    DIY VR

    A Conversation with Scott Harrison & Jack Smith IV
    Collision Conference

    A Conversation with Scott Harrison & Jack Smith IV

    Getting Hands on with VR
    Collision Conference

    Getting Hands on with VR

    The Ultimate Potential of VR - Promises and Perils
    SXSW

    The Ultimate Potential of VR - Promises and Perils

    Provocative Predictions
    SXSW

    Provocative Predictions

    Cultivating Trust & Value in the Metaverse - SXSW XR Experience
    SXSW

    Cultivating Trust & Value in the Metaverse - SXSW XR Experience

    Security Papers - IEEE VR 2022
    IEEE

    Security Papers - IEEE VR 2022

    Multimodal VR
    IEEE

    Multimodal VR

    Computer Vision - IEEE VR 2022
    IEEE

    Computer Vision - IEEE VR 2022

    Haptics - IEEE VR 2022
    IEEE

    Haptics - IEEE VR 2022

    Planning a Virtual Experience Research Accelerator - VERA
    IEEE

    Planning a Virtual Experience Research Accelerator - VERA

    Papers: 3DUI | IEEE VR 2022
    IEEE

    Papers: 3DUI | IEEE VR 2022

    Emotion and Touch in Virtual Reality
    IEEE

    Emotion and Touch in Virtual Reality

    Empathy-Enabled Extended Reality
    IEEE

    Empathy-Enabled Extended Reality

    Extended Reality for Industrial and Occupational Supports
    IEEE

    Extended Reality for Industrial and Occupational Supports

    Workshop on Virtual Humans and Crowds in Immersive Environments
    IEEE

    Workshop on Virtual Humans and Crowds in Immersive Environments