
Learn 5 techniques to speed up Ambient Occlusion rendering in Cinema 4D, including Ray Length settings, global vs. material-based AO, AO Cache, separate AO passes, and baking AO for game assets.

Learn to export AR-ready GLTF/GLB files from Cinema 4D, including texture baking and UV unwrapping with Bodypaint. Covers compatibility, export settings, and troubleshooting for various C4D versions.

Learn to create detailed normal maps for low-poly game models using 3ds Max and Photoshop. Master UV setup, baking, error fixing, and final touches to achieve high-quality visuals with efficient resource use.

Explore the texture node editor to create custom brushes for texture painting and sculpting, enhancing your artistic workflow and results.

Learn to bake UDIM textures in Blender, overcoming challenges with workarounds. Covers UV map preparation, baking methods, and linking baked textures to new materials.

Learn to create Disney-style toon characters using Character Creator and ZBrush. Combine sculpting techniques with rigging tools for fully animatable stylized characters ready for game engines and 3D printing.

Learn to retopologize a high-res sculpt and create a game-ready asset by baking normal maps in Blender 2.6. Master essential techniques for optimizing 3D models for games.

Learn advanced baking techniques, create a jaw-open shape key, and clean up textures in Photoshop for a stylized dragon model in Blender 2.6.

Learn to create high-quality normal maps using XNormal with Blender. Master advanced baking techniques, including cage baking, for more precise and customizable results in your 3D models.

Learn to create enhanced Substance materials in iClone 7 using the B2M tool. Explore applying textures, tweaking values, adding depth with tessellation, and baking Substance textures for improved visual results.

Learn to export Google Map 3D as FBX with full material textures using Blender, Blosm plugin, and Simplygon. Step-by-step guide for 3D modeling, animation, and game development.

Learn to optimize 3D models in Blender for game development, including face reduction, mesh merging, and texture baking. Export game-ready assets to Smile Game Builder for codeless game creation.

Learn efficient 3D character outfitting techniques using Blender and Character Creator. Master mesh updates, texture baking, sculpting, and brush creation to streamline your workflow and create impressive character designs.

Learn advanced texturing techniques for 3D characters, including materials, baking, and exporting in Substance Painter. Master fabric treatments, custom smart materials, and efficient workflow tips.

Retopology and baking techniques for game character creation, focusing on the Piranha character from NOARA.

Learn UV mapping and texture baking techniques for next-gen weapon creation, focusing on smoothing groups, island breaks, and the exploded bake method to generate high-quality normal and occlusion maps efficiently.

Learn to create a low poly model of a next-gen Hot Rod for video games, focusing on techniques for baking lighting information into normal map textures.

Learn to create a low poly model of a next-gen Hot Rod for video games, focusing on techniques for baking lighting information into normal map textures.

Optimize UV unwrapping for a video game hot rod model using efficient methods, scripts, and tips to improve workflow and prepare for texture baking.

Learn to create a low poly model of a next-gen Hot Rod for video games, focusing on preparing it for normal map texture baking from a high poly version.

Learn to create a low poly model of a next-gen Hot Rod for video games, focusing on preparing for normal map texture baking from a high poly version.