
Explore cutting-edge research on VR questionnaires, virtual rotations, and vestibular stimulation in this IEEE VR 2022 session, addressing potential negative effects in virtual reality.

Explore cutting-edge research on virtual production, immersive dance, and mixed reality for cultural preservation in this IEEE VR 2022 session featuring three innovative papers.

Explore cutting-edge research on VR locomotion techniques, including foldable spaces, desk VR travel, eye tracking prediction, redirected walking, and seated leaning interfaces.

Explore cutting-edge research on virtual reality locomotion techniques, including environment compatibility, navigation performance, teleportation interfaces, and adaptive redirection strategies.

Explore cutting-edge research on emotion and cognition in virtual reality, including studies on cognitive load, emotional sharing, jury understanding, disability simulation, and mood-driven colorization.

Cutting-edge research on AR/VR displays, covering windshield displays, nanophotonic arrays, varifocal holograms, optical see-through wearables, and mixed reality with focus cues.

Explores VR-based tactical planning, virtual workspace positioning, and duplicated reality for co-located AR collaboration. Cutting-edge research on enhancing collaborative experiences in virtual and augmented environments.

Cutting-edge augmented reality research: virtual object insertion, shared gaze visualization, spatial AR cues, distortion-free imaging, visuo-haptic mapping, and multi-user AR scaling.

Cutting-edge UI research for virtual environments, exploring physiological sensing, AR for information access, navigation in mixed reality, tangible interaction, and urban navigation in VR.

Explore cutting-edge research on audio in virtual reality, covering topics like character personality perception, spatial updating, volumetric music videos, and audio quality evaluation methods.

Learn to create embedded, reactive visualizations for augmented reality using RagRug, an open-source toolkit integrating Unity, Node-RED, and JavaScript for seamless situated analytics development.

Experts discuss IEEE VR conference's evolution, virtual meeting challenges, and future possibilities. Breakout sessions encourage audience input on hybrid models, accessibility, and key research questions for optimal conference experiences.

Immersive research symposium for doctoral students to present their work, receive feedback, and engage with mentors in virtual reality and related fields.

Learn to create social virtual reality applications using Ubiq, an open-source platform. Explore key concepts, protocols, and techniques for developing immersive collaborative experiences in VR.

Discover how StaplesVR evolved from camera equipment to global AR/VR software, pioneering innovations like fireproof 360 cameras and photorealistic human scanning, while transitioning to a SaaS business model.

Exploring advancements in bridging real and virtual worlds through photography, lighting, and machine learning, with applications in VR, AR, and virtual production filmmaking.

Explore sonic elements in VR/AR/MR design, discussing state-of-the-art research and insights from related fields to enhance virtual environment creation and user experience.

Explore cutting-edge methodologies for 3D reconstruction, digital twinning, and simulation in immersive experiences. Learn about state-of-the-art research advancing next-generation virtual reality applications.

Explore open-access tools and libraries advancing VR research, from avatars to networking. Learn how shared resources amplify impact, foster collaboration, and accelerate academic progress in virtual reality.

Explore engineering aspects and content creation for the metaverse, covering technologies, ecosystem components, and applications. Discuss user-generated content and its importance in metaverse development.

Explore XR technologies for embodied learning in K-12, vocational, and higher education. Discuss design approaches and integration challenges with educators, developers, and researchers.