
Learn to transform a Python script into a Blender 2.8 addon, enhancing your 3D modeling workflow by creating a tool that converts models into voxel-style meshes.

Learn high-poly subdivision surface modeling in Blender 2.6 to create a game-ready fire hydrant. Part 1 of a series covering modeling, texturing, and exporting for game engines.

Explore limitations of Blender's Principled shader, understanding its functionality, optimal use cases, and scenarios where alternative shaders may be more suitable for achieving desired results.

Learn to texture and export mini tanks for mobile games using Blender 2.8, combining procedural and hand-painted techniques for optimal game-ready assets.

Learn to model and texture mini tanks for mobile games using Blender 2.8, including painting techniques, working with Photoshop files, and combining procedural and hand-painted textures.

Learn to model and texture mini tanks for mobile games using Blender 2.8, covering techniques like layer painting, Photoshop integration, and combining procedural and hand-painted textures.

Learn to create nostalgic 8-bit pixel art using Blender's Grease Pencil tool. Explore techniques for crafting retro-style graphics and bring your pixelated visions to life in this unique digital art tutorial.

Learn advanced techniques for creating realistic glass shaders in Blender's Eevee renderer, overcoming its limitations to achieve stunning real-time results. Discover tricks for layered refraction and dispersion effects.

Explore advanced Blender shader techniques inspired by Nodevember 2019, featuring expert insights from Simon Thommes on creating stunning procedural materials and animations.

Comprehensive overview of Blender 2.81's major updates, highlighting key improvements and workflow changes for 3D artists and designers.

Learn to texture paint a stylized low poly ax in Blender, applying UV unwrapping and hand-painting techniques. Practice digital painting skills to create unique, custom textures without relying on image textures.

Learn to retopologize a high-res sculpt and create a game-ready asset by baking normal maps in Blender 2.6. Master essential techniques for optimizing 3D models for games.

Learn advanced shader techniques in Cycles: fake caustics, subsurface scattering, and utility effects. Expand your Ubershader skills for creating complex, realistic materials in Blender.

Automate repetitive tasks in Blender using Python scripting. Learn to create a script for adding Subsurf modifiers to multiple objects, saving time and increasing productivity in your 3D workflow.

Discover techniques for modeling a building in Blender using a single reference image. Learn to approximate dimensions and create a versatile asset for games or detailed architectural models.

Create a low-poly character model, texture, rig, animate, and implement basic controls in Blender's game engine. Learn essential techniques for game-ready assets and character movement.

Learn techniques to maintain visual consistency when exporting game assets from Blender Cycles to Unreal Engine, ensuring your hard work translates accurately across platforms.

Learn the basics of Blender's interface, navigation, and 3D modeling concepts. Ideal for beginners looking to start their journey in 3D graphics and animation.

Learn techniques for texturing FPS weapons using Blender and Substance Painter. Discover insights from CG Cookie's game development process and gain valuable skills for creating realistic weapon textures.

Learn the fundamentals of 3D modeling with Blender 2.79, covering essential tools and techniques for creating impressive 3D models, animations, and more.

Comprehensive introduction to Inkscape's interface, tools, and basic functions for creating vector graphics and designs, with shortcuts and practical tips.