
Master essential topology techniques and 3D modeling workflows in Maya, from basic shape creation to intricate microdetail development for hard surface modeling.

Explore animation in Unreal Engine: workflows, tools, and tips for transitioning from traditional 3D animation to real-time production, with insights from Dimension's customized processes.

Explore character deformation in Unreal Engine 5.3, focusing on Brown Bag Films' transition to real-time animation and the unique challenges posed by the character Jelly's squash, stretch, and melting transformations.

Explore challenges and solutions in creating stylized animation with Unreal Engine, focusing on Platige Studio's "Lil' Ruby" project. Learn about tools, pipeline, and benefits over traditional methods.

Master the art of robotic design through Maya's SubD modeling and ZBrush sculpting techniques, creating detailed mechanical characters and components with professional workflows.

Master high-poly to low-poly character model optimization techniques, UV mapping, and preparation for texture baking in Substance Painter and Maya for game-ready assets.

Learn to create a low-poly sci-fi mech game asset in Maya through step-by-step modeling techniques, from basic shapes to complex details - perfect for beginners starting their 3D modeling journey.

Master hard surface modeling in Maya to create a game-ready sci-fi weapon, from initial modeling to seamless integration with ZBrush, following professional low-poly optimization techniques.

Master the art of creating an adorable robot character using Maya's hard surface modeling techniques, from basic shapes to a finished model ready for texturing, rigging, and animation.

Master the complete workflow of creating stylized characters - from ZBrush sculpting and polypainting to final rendering in Maya with Arnold, elevating your 3D character design skills.

Master hard surface modeling in Maya through creating a robot character, focusing on box modeling, booleans, and topology techniques for game-ready results.

Master essential Maya 3D modeling techniques, from setting up reference images to creating clean edge flow and finished hard surface models. Includes practical workflows applicable across multiple 3D modeling platforms.

Master the process of rigging custom characters in Maya using Character Creator 4.5 and Advanced Skeleton, enabling seamless character animation workflows and professional-grade character setup.

Master the process of rigging a cartoon turkey character in Maya, from texture export and application to creating a custom animation-ready skeleton setup with proper skin weights.

Master keyframe animation techniques while creating a 24-frame loop of a Rambo-style turkey character, including essential rigging adjustments and pose optimization in Maya.

Master Maya's UV Editor tools to clean and reorganize auto-generated UVs from zBrush, gaining precise control over UV layouts for optimal texture mapping results.

Master the creation of a high-quality 3D alien warrior character using zBrush for sculpting, Maya for UV mapping, and Substance Painter for texturing - from basic modeling to final PBR textures.

Master the complete game character pipeline, transforming a base mesh into a detailed Rhino superhero using ZBrush for sculpting, Substance Painter for texturing, and Maya for rigging and rendering.

Autodesk Maya — редактор трёхмерной графики. ПО обладает широкой функциональностью 3D-анимации, моделирования и визуализации. Программу используют для создания анимации, сред, графики движения, виртуальной реальности и персонажей. Широко применяется в кинематографии, телевидении и игровой индустрии.

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Бесплатный мини-курс по созданию игровой 3D-модели с нуля - https://cloudlessons.ru/mc/3d-mini-v2/?camp_id=26408 Курс "Профессия 3D-художник в геймдеве". Полный пайплайн, от моделирования в Blender (Maya) до импорта в иг ровой движок Unreal Engine 5 - https://cloudlessons.ru/v/430/ https://www.arts