
Introduction to Robotics (CS223A) covers topics such as Spatial Descriptions, Forward Kinematics, Inverse Kinematics, Jacobians, Dynamics, Motion Planning and Trajectory Generation, Position and Force Control, and Manipulator Design.

Explore forward and inverse kinematics, create tentacle-like creatures, and learn about polar coordinates in this interactive coding session with hands-on challenges and community showcases.

Learn character rigging in Blender 2.92 with step-by-step guidance on armature creation, IK setup, weight painting, and posing techniques for simple and stylized characters.

Learn forward kinematics using screw theory and product of exponentials formula. Explore applications on planar, UR5e, and SCARA robots with MATLAB demonstrations and practical examples.

Learn to create an IK to FK switch in Maya 2018, enhancing character rigging capabilities and animation control for smoother, more versatile character movements.

Explore forward kinematics and workspace concepts in robotics, understanding their applications and implications in robot motion planning and control.

Learn to create an FK/IK switch using drivers in Blender, connecting deformation bones and building a control bone for seamless animation mode transitions.

Learn to construct and implement FK and IK rig layouts in Blender, focusing on creating functional IK controls for character animation.

Learn to create an IK FK switch for character rigging in Maya, enhancing control and flexibility in animation workflows.

Learn to create FK limb controls for character rigging in Maya, enhancing your 3D animation skills and workflow efficiency.

Learn to create robust leg rigs in Blender 6, covering FK and IK joints, constraints, and advanced features like counter twist control for thighs. Master character rigging techniques for more realistic animations.

Learn to create a robust, game-friendly arm rig in Blender, covering IK/FK control schemes, twist mechanics, and custom control shapes for efficient and powerful character animation.

Learn to create precise 2D character animations using Smart IK and End Effectors in Cartoon Animator 4. Master techniques for custom rigs, free bone actors, and realistic motion adaptation.

Comprehensive guide to building an Arduino-based SCARA robot, covering design, 3D printing, assembly, electronics, kinematics, and programming with a custom GUI for control.

Master rigging and animation fundamentals in Maya 2024 through hands-on practice with a robot model, covering IK/FK systems, weight painting, and essential animation techniques to create dynamic character movements.

Master character animation techniques while creating a scene of Raphael pushing a crate, covering rig controls, keyframing, pose creation, and camera setup in Maya using a free TMNT character rig.

What connects a patient’s first healed step to humanity’s reach for the cosmos? This talk reveals how the same precision technologies used to correct human movement also power space missions like the James Webb Telescope. By mastering the smallest, most exact steps whether in engineering or in life

Naučiť stroj vidieť neznamená len rozpoznať objekty, ale pochopiť svet. Zuzana Kúkelová ukazuje, ako sa roboti učia vnímať realitu a prečo ich „zrak“ odhaľuje limity aj silu ľudského videnia.Vidieť nestačí: Keď sa roboti učia chápať svet Zuzana Kúkelová is a leading researcher in the field of comput