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    Conference Talks

    49,909 courses
    Real Time Rendering for Feature Film - Rogue One
    GDC

    Real Time Rendering for Feature Film - Rogue One

    Classic Game Postmortem - Bejeweled
    GDC

    Classic Game Postmortem - Bejeweled

    Player-Driven Stories - How Do We Get There?
    GDC

    Player-Driven Stories - How Do We Get There?

    Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
    GDC

    Player Traversal Mechanics in the Vast World of Horizon Zero Dawn

    Board Game Design Day - Balancing Mechanics for Your Card Game's Unique Power Curve
    GDC

    Board Game Design Day - Balancing Mechanics for Your Card Game's Unique Power Curve

    The Living World of The Witcher 3 - The Wild Hunt
    GDC

    The Living World of The Witcher 3 - The Wild Hunt

    Cosmic Top Secret - Do We Really Know Each Other?
    GDC

    Cosmic Top Secret - Do We Really Know Each Other?

    Taking Back What's Ours - The AI of Dishonored 2
    GDC

    Taking Back What's Ours - The AI of Dishonored 2

    Classic Game Postmortem - The Bard's Tale I and II
    GDC

    Classic Game Postmortem - The Bard's Tale I and II

    An Interactive Sound Dystopia - Real-Time Audio Processing in NieR - Automata
    GDC

    An Interactive Sound Dystopia - Real-Time Audio Processing in NieR - Automata

    The Successful Paradox of Combining Business Strategy with Nonconforming Game Development
    GDC

    The Successful Paradox of Combining Business Strategy with Nonconforming Game Development

    Design Tests and What to Expect from Them
    GDC

    Design Tests and What to Expect from Them

    Know Your Market - Making Indie Games That Sell
    GDC

    Know Your Market - Making Indie Games That Sell

    Helping Players Hate - or Love - Their Nemesis
    GDC

    Helping Players Hate - or Love - Their Nemesis

    Partnership on Darkest Dungeon - The Double-Edged Sword
    GDC

    Partnership on Darkest Dungeon - The Double-Edged Sword

    Game Design Case Studies - One Designer - One Game - One System
    GDC

    Game Design Case Studies - One Designer - One Game - One System

    Denial of Service Mitigation
    GDC

    Denial of Service Mitigation

    Making the World Give a Damn About Your Game in 2018
    GDC

    Making the World Give a Damn About Your Game in 2018

    Repopulating the Earth - Character Production on Horizon Zero Dawn
    GDC

    Repopulating the Earth - Character Production on Horizon Zero Dawn

    Animating Quill - Creating an Emotional Experience
    GDC

    Animating Quill - Creating an Emotional Experience

    Pode - A Rose Painted Adventure
    GDC

    Pode - A Rose Painted Adventure