
Step-by-step guide for rigging humanoid 3D avatars with fingers in Maya 2022, including quick rig, skeleton adjustment, finger creation, and FBX export for use in various 3D software and game engines.

Learn to create a Vroid Studio avatar with CC3/CC4 clothing, export to Maya for rigging, and import into iClone as a fully-functional iAvatar with facial expressions and lip sync capabilities.

Learn to import Vroid manga avatars into iClone 7.93 with full facial expressions and lip sync. Create awesome 3D animations using this step-by-step guide for seamless integration between the two software.

Learn to embed textures in exported FBX files using Blender 3.1. Troubleshoot missing textures, ensure proper export, and maintain texture integrity when importing to third-party software like iClone and Maya.

Learn to create AI-powered motion capture animations in Maya using webcam or video footage. Step-by-step guide covers Plask.ai integration, 3DXchange Pipeline, and iClone workflow for seamless character animation.

Learn to export Maya 3D avatars to Unreal Engine, creating playable game characters. Master rigging, animation retargeting, and integration for custom 3D game avatars and NPCs.

Step-by-step guide to applying Character Creator 3.4 clothes to third-party FBX avatars, animating in iClone 7, and using Maya for custom fitting. Ideal for 3D animators and game developers.

Learn to import Vroid Studio manga avatars into iClone 7, enabling facial expressions and lip sync for 3D animation. Step-by-step guide covers essential tools, workflows, and tips for seamless integration.

Step-by-step guide for creating diverse skin tones in Vroid Studio, enabling users to design manga characters with African, Asian, and European features for 3D animation projects.

Comprehensive tutorial for integrating Vroid Studio/Mobile characters into iClone with automated facial animation, skeleton rigging, and Faceware compatibility for manga-style animations.

Learn to create a 3D animated piano and dance sequence using Blender, iClone, and video editing software. Master modeling, texturing, and animation techniques for realistic musical performances.

Learn to control cameras in iClone 7 using the BB EZ CAM Controller plugin. Master FPS-style camera movements, automate timeline pausing, and enhance your 3D animation workflow with easy-to-use numpad controls.

Learn to animate characters in iClone 7 and CC3 using Director Mode, enabling FPS-style movement and real-time motion recording. Master keyboard controls and camera techniques for dynamic 3D animations.

Learn to create custom 3D props in Blender, add textures, and import them into iClone for animation. Step-by-step guide covers modeling, UV mapping, and file conversion for seamless integration.

Learn to extract 3D terrain from Google Maps and import it into iClone and Blender for 3D animation and game development. Step-by-step guide with real-time demonstrations using the Grand Canyon Skywalk.

Learn to extract 3D building models from Google Maps and import them into iClone for animation projects. Step-by-step guide covers necessary tools and processes for accurate model extraction.

Step-by-step tutorial on reducing bones in Maya for exporting CC3 characters to Smile Game Builder, with real-time demonstrations and helpful links for game development tools.

Step-by-step guide to create an animated eagle avatar for Unreal Engine using iClone. Learn to model, animate, and integrate a fully functional eagle NPC with flying and gliding capabilities.

Learn to transfer Character Creator 3 avatars with facial expressions, visemes, and body animations to Unreal Engine 4 & 5 using iClone's iMotionPlus system. Master advanced animation workflows for game development.

Learn to create and export 3D human characters from Character Creator 3 as FBX files with full rigging and facial shapekeys, compatible with various 3D modeling and game development software.

Explore advanced facial animation techniques using iClone, including ARKit motion capture, AI-powered lip-sync, and real-time integration with Unreal Engine for creating lifelike character dialogues.