
Learn to build a scalable, modular Android app using best practices. Covers architecture, data layer, UI with Jetpack Compose, testing, and Material Design customization through a real-world example.

Explore tools and techniques for optimizing Android app performance, including startup metrics, benchmark libraries, baseline profiles, and garbage collection improvements.

Discover how Duolingo and Headspace revamped their Android architectures, improving user experience and developer productivity. Learn from their strategies, challenges, and successes.

Explore game development strategies using Reach and devices for targeting decisions, and Android vitals for performance tracking. Learn about new features for monetization and stability troubleshooting.

Expert-led Q&A session addressing advanced Gradle and Android Gradle Plugin (AGP) topics, covering APIs, build optimization, plugin compatibility, and future developments in Android development tooling.

Explore practical applications of Kotlin Flow for managing data streams in Android, including lifecycle-aware APIs and solutions for common use cases across all app layers.

Learn to integrate Android widgets with Google Assistant, enabling quick answers and interactive experiences on Assistant-enabled surfaces. Explore intermediate-level concepts for enhanced app functionality.

Explore Android development updates: Jetpack, tooling, performance, platform enhancements. Learn about Compose, large screens, Android 13, ML, camera, media, accessibility, Google Wallet API, and cross-device features.

Explore Erlang's journey from inception to its pivotal role in mission-critical applications, discussing its unique design, concurrency capabilities, and future in the BEAM ecosystem.

Learn to add data to PostgreSQL tables: installation, database creation, data insertion, table editing, and basic queries.

Learn to transfer animation sequences from Unreal Engine 5.1 to iClone 8.22 and Character Creator 4.22 using rlMotion format, streamlining your workflow for game development and virtual production projects.

Step-by-step guide to import New York City 3D models from Geopipe into Unreal Engine 5.1, creating a game-ready scene with perfect collision for immersive game development projects.

Learn to convert iClone 8 motion to Unreal Engine 5.2 and retarget it on any 3D avatar using Freedom Animation Pipeline V8.5 Plugin. Master FBX export, import, and animation sequence creation for game projects.

Step-by-step guide for importing FBX avatars into Unreal Engine 5.1 as players or NPCs, covering root bone addition and retargeting for seamless integration in game projects.

Learn to import and retarget Mixamo animations onto custom 3D avatars in Unreal Engine 5.1, including those with and without root bones. Essential skill for game developers with step-by-step guidance.

Step-by-step guide for importing and retargeting iClone iAvatar to Unreal Engine 5.1, including facial and lip sync morphs, for use as player avatar or NPC in game projects.

Learn to import Daz Genesis 8.1 avatars into Unreal Engine 5.1 for game characters with facial expressions. Step-by-step guide covers exporting, transforming, and setting up in UE5.1 with morph shapes and blueprints.

Step-by-step guide to import Google Map 3D cities, buildings, and terrain into Unreal Engine 5.1 for game projects. Learn to transform real-world locations into immersive virtual environments.

Learn to import 100 free Mixamo characters into Smile Game Builder using 3DXchange and Simplygon. Step-by-step tutorial covers workflow and software integration for game development.

Step-by-step guide on transferring Character Creator 3.4 avatars directly to Unreal Engine, enabling them to run, walk, and jump as main characters or NPCs in game projects.

Learn to create and integrate a custom 3D avatar from Blender into Unreal Engine as a playable game character, covering rigging, animation retargeting, and character setup for game development.