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Vulkan Lecture Series
0
rewiews
Comprehensive exploration of Vulkan graphics API, covering essentials, swap chains, resources, commands, pipelines, ray tracing, and synchronization for advanced graphics programming.
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7
Lesons
4 hours 30 minutes
On-Demand
Free-Video
Vulkan
0
rewiews
Comprehensive introduction to Vulkan API, covering core concepts, advanced techniques, and practical implementation for real-time rendering and graphics programming.
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13
Lesons
7 hours
On-Demand
Free-Video
Vulkan - C++ Game Engine Tutorials
0
rewiews
Learn to build a game engine using Vulkan and C++, covering graphics pipelines, device setup, shaders, 3D transformations, lighting, and more. Gain practical skills for advanced game development.
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31
Lesons
8 hours
On-Demand
Free-Video
Linux Foundation
Mesa 3D in an Embedded Context - Performance Tools and Recent Advances
0
rewiews
Explore Mesa 3D's advancements for embedded products, including API support, quality assurance, flexibility, openness, and hardware compatibility. Learn about performance tuning tools for OpenGL workloads on embedded devices.
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15
Lesons
53 minutes
On-Demand
Free-Video
The Cherno
Rays and Spheres- The Math! - Ray Tracing Series
0
rewiews
Explore the mathematics behind ray tracing, focusing on rays, spheres, and their intersections. Learn key concepts and equations essential for implementing realistic 3D graphics rendering.
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11
Lesons
38 minutes
On-Demand
Free-Video
The Cherno
Welcome to Ray Tracing
0
rewiews
Introduction to ray tracing techniques for generating photo-realistic digital imagery, covering setup, rendering, performance optimization, and GPU acceleration using C++ and Vulkan.
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8
Lesons
24 minutes
On-Demand
Free-Video
The Cherno
Rendering a Sphere Using Ray Tracing - Ray Tracing Series
0
rewiews
Learn to render a sphere using ray tracing techniques in C++. Covers creating a Renderer class, structuring code like a pixel shader, and implementing sphere rendering with optimized performance.
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1
Lesons
39 minutes
On-Demand
Free-Video
Unreal Engine
Vulkan - Powering AAA Experiences on Android - Unreal Fest Europe 2019 - Unreal Engine
0
rewiews
Explore cutting-edge Vulkan features, optimization techniques, and the future of Android graphics development for AAA gaming experiences using Unreal Engine.
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30
Lesons
43 minutes
On-Demand
Free-Video
The Cherno
Creating GUI Applications in C++ with ImGui and Vulkan
0
rewiews
Learn to create GUI applications using C++, ImGui, and Vulkan with the lightweight Walnut framework. Explore setup, usage, and inner workings of this tool for building graphics-related apps efficiently.
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1
Lesons
18 minutes
On-Demand
Free-Video
The Cherno
All It Takes: A Vulkan Story - Diagnosing Slow Renderer Performance
0
rewiews
Diagnose and optimize a slow Vulkan renderer, exploring performance bottlenecks and implementing solutions for improved graphics rendering efficiency.
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1
Lesons
29 minutes
On-Demand
Free-Video
Linux Foundation
Overview of the Open Source Vulkan Driver for Raspberry Pi 4
0
rewiews
Explore the development, challenges, and future plans of the open-source Vulkan driver for Raspberry Pi 4, including its implementation, testing process, and performance considerations.
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14
Lesons
38 minutes
On-Demand
Free-Video
Linux Foundation
Beyond CUDA: GPU Accelerated Machine Learning on Cross-Vendor Graphics Cards with Vulkan Kompute
0
rewiews
Explore GPU-accelerated machine learning across multiple vendors using Vulkan Kompute. Learn parallel processing options, Vulkan basics, and implement a linear regression example on diverse graphics cards.
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19
Lesons
29 minutes
On-Demand
Free-Video
Linux Foundation
What Can Vulkan Do for You? - Introduction to Modern 3D Graphics API
0
rewiews
Explore Vulkan's advantages for embedded graphics, including efficiency, multithreading, and modern hardware compatibility. Learn about open-source efforts and Intel's Vulkan driver development.
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10
Lesons
58 minutes
On-Demand
Free-Video
Rust
Portable Graphics Abstraction in Rust with gfx-rs
0
rewiews
Explore gfx-rs, a Rust-based graphics abstraction library bringing Vulkan everywhere. Learn about its history, features, and future roadmap for portable graphics development.
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12
Lesons
25 minutes
On-Demand
Free-Video
Ubuntu OnAir
The Many APIs of Gaming on Proton
0
rewiews
Explore the complex API landscape for gaming on Proton, comparing Windows and Linux implementations and examining cross-boundary solutions for seamless gameplay experiences.
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1
Lesons
56 minutes
On-Demand
Free-Video
Android Developers
Make Shinier, Faster Mobile Games with Vulkan
0
rewiews
Explore Vulkan's high-efficiency graphics API for mobile games. Learn porting techniques, performance optimization, and how to leverage Vulkan's unique features for enhanced mobile gaming experiences.
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21
Lesons
35 minutes
On-Demand
Free-Video
Android Developers
GAPID: Graphics API Debugger for Android Games - Android Game Developer Summit 2018
0
rewiews
Explore GAPID, Google's graphics debugger for Android games. Learn to capture, analyze, and optimize API calls for OpenGL and Vulkan, enhancing game performance and visual quality.
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17
Lesons
29 minutes
On-Demand
Free-Video
Android Developers
Vulkan Optimizations for Android Game Development
0
rewiews
Explore Vulkan Graphics API optimizations and best practices for game development, based on two years of experience in enhancing Vulkan games.
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1
Lesons
41 minutes
On-Demand
Free-Video
Android Developers
Unity on Android: Performance Improvements and Development Impact
0
rewiews
Explore Unity's latest improvements on Android, including Vulkan and multithreading, to enhance game development performance and productivity.
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1
Lesons
37 minutes
On-Demand
Free-Video
Android Developers
Making High Fidelity Android Games Possible with Vulkan
0
rewiews
Explore Vulkan's potential for high-performance graphics in Android games. Learn adoption strategies for games and engines to leverage this powerful ecosystem.
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1
Lesons
40 minutes
On-Demand
Free-Video
Android Developers
Reach and Devices for Game Development: Targeting, Optimization, and Analytics
0
rewiews
Explore game development strategies using Reach and devices for targeting decisions, and Android vitals for performance tracking. Learn about new features for monetization and stability troubleshooting.
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16
Lesons
20 minutes
On-Demand
Free-Video
Linux Foundation
How Hard Is It to Test the GPU Driver?
0
rewiews
Explore the complexities of testing GPU drivers, including CI tools, embedded systems, and handling unexpected behaviors across kernel and user-space components.
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1
Lesons
29 minutes
On-Demand
Free-Video
Android Developers
Advanced Graphics Features in Mobile Games with Vulkan
0
rewiews
Elevate graphic quality and performance in mobile games using Vulkan API, featuring real-world examples and demonstrations of advanced techniques.
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1
Lesons
27 minutes
On-Demand
Free-Video
X.Org Foundation
Xen-based GPU Virtualization: VirtIO and Passthrough Implementation
0
rewiews
Explore AMD's advancements in GPU virtualization for Xen platforms, covering VirtIO GPU implementation, passthrough capabilities, and performance improvements for enhanced graphics support in virtual environments.
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1
Lesons
23 minutes
On-Demand
Free-Video
X.Org Foundation
Improving the World's Slowest Raytracer - RADV Implementation Progress
0
rewiews
Dive into the evolution of RADV's raytracing implementation, exploring performance improvements, compatibility expansions, and current capabilities in Mesa 23.2's graphics rendering system.
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1
Lesons
31 minutes
On-Demand
Free-Video
X.Org Foundation
Reducing Stutters with Uber Shaders in Zink - OpenGL Driver Optimization
0
rewiews
Discover how uber shaders optimize Zink's OpenGL driver performance by eliminating shader compilation delays and improving pipeline state handling for smoother graphics rendering.
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1
Lesons
28 minutes
On-Demand
Free-Video
X.Org Foundation
Ongoing Challenges in the Raspberry Pi Graphics Driver Stack
0
rewiews
Explore ongoing developments in Raspberry Pi 4 driver stack, including OpenGL 3.x implementation, Vulkan driver CPU job handling improvements, and global GPU usage statistics tracking.
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1
Lesons
13 minutes
On-Demand
Free-Video
Android Developers
Android Game Graphics - OpenGL ES vs. Vulkan Case Study
0
rewiews
Explore OpenGL ES and Vulkan graphics APIs for Android games, comparing performance, power benefits, and use cases to help developers choose the best option for their projects.
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1
Lesons
26 minutes
On-Demand
Free-Video
The Cherno
Rendering Multiple Objects - Ray Tracing Series
0
rewiews
Learn to render multiple objects in a ray tracing scene, including structuring the scene, positioning spheres, and adapting the renderer for improved efficiency and realism.
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5
Lesons
29 minutes
On-Demand
Free-Video
The Cherno
Adding an Interactive 3D Camera System - Ray Tracing Series
0
rewiews
Learn to implement an interactive 3D camera system for ray tracing, covering camera mechanics, class creation, ray direction calculations, and integration into a ray tracing application.
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5
Lesons
28 minutes
On-Demand
Free-Video
The Cherno
Bloom: Understanding and Implementing the Visual Effect in Game Graphics
0
rewiews
Explore the visual effect of bloom in graphics, from Photoshop techniques to implementation in game engines like Unity and AAA titles, with practical examples and tutorials.
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6
Lesons
26 minutes
On-Demand
Free-Video
The Cherno
SPIR-V and the New Shader System - Game Engine Series
0
rewiews
Explore SPIR-V and the new shader system in game engine development, covering uniform buffers, GLSL changes, and shader pipeline implementation with code examples.
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9
Lesons
52 minutes
On-Demand
Free-Video
The Cherno
How Materials Work
0
rewiews
Explore the fundamentals of materials in computer graphics, covering shaders, uniforms, textures, and Vulkan, to enhance your game development skills.
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7
Lesons
29 minutes
On-Demand
Free-Video
Linux Foundation
Current State of Graphics Virtualization Upstream
0
rewiews
Explore the latest developments in Linux graphics virtualization, focusing on open-source solutions for containerized and virtualized workloads in modern hardware environments.
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7
Lesons
36 minutes
On-Demand
Free-Video
The Cherno
How to Render Circles - OpenGL, Vulkan, DirectX, Metal
0
rewiews
Learn techniques for rendering circles in popular graphics APIs, exploring efficient methods and optimizations for smooth, high-performance circular shapes in real-time applications.
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1
Lesons
40 minutes
On-Demand
Free-Video
The Cherno
FAST Random Number Generation in 3 Lines of Code - Ray Tracing Series
0
rewiews
Learn to implement fast random number generation in just 3 lines of code for ray tracing applications, with a focus on GPU optimization and performance in C++.
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6
Lesons
19 minutes
On-Demand
Free-Video
The Cherno
Emission and Emissive Materials - Ray Tracing Series
0
rewiews
Explore emission and emissive materials in ray tracing, enhancing your ability to create realistic lighting effects and improve the visual quality of rendered scenes.
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1
Lesons
24 minutes
On-Demand
Free-Video
Linux Foundation
The Open Graphics Stack
0
rewiews
Explore the open graphics stack for embedded systems, covering Linux, Vulkan, and Mesa compilers, with insights on application, engine, driver, and kernel components.
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12
Lesons
31 minutes
On-Demand
Free-Video
Linux Foundation
Overview of a Modern DRM Driver
0
rewiews
Explore modern DRM driver features: firmware-offloaded scheduling, GPU VA manager, and explicit-only sync primitives in Imagination Technologies' open-source PowerVR driver.
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1
Lesons
39 minutes
On-Demand
Free-Video
Linux Foundation
Raspberry Pi 5: Challenges and Solutions in Bringing up OpenGL/Vulkan Drivers for a New GPU
0
rewiews
Explore challenges and solutions in developing open-source OpenGL/Vulkan drivers for Raspberry Pi 5's new GPU, with insights on major changes and future developments.
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1
Lesons
30 minutes
On-Demand
Free-Video
NDC Conferences
From Magic to Mechanics: Demystifying GPU Programming
0
rewiews
Demystifying GPU programming: Learn parallel programming fundamentals, GPU architecture, and how to leverage WebGPU and Vulkan for high-performance computing across devices.
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1
Lesons
50 minutes
On-Demand
Free-Video
Devoxx
Graphics Something Android Something Performance
0
rewiews
Explore Android graphics and performance optimization with Google experts. Learn tips, tricks, and techniques to enhance your app's visual appeal and efficiency.
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1
Lesons
53 minutes
On-Demand
Free-Video
Linux Foundation
Open Source Graphics 101 - Getting Started
0
rewiews
Explore GPU concepts, graphics APIs, and open-source stack Mesa. Learn about pipeline stages, shaders, and parallel computing for a comprehensive introduction to graphics programming.
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20
Lesons
36 minutes
On-Demand
Free-Video
Linux Plumbers Conference
GPU Virtual Memory Address Management for Nouveau and Linux Kernel
0
rewiews
Exploring GPU driver advancements: Nouveau's Vulkan support, NVIDIA firmware integration, and the new GPU virtual address space manager for improved performance and compatibility.
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1
Lesons
39 minutes
On-Demand
Free-Video
linux.conf.au
But Mummy I Don't Want to Use CUDA - Open Source GPU Compute
0
rewiews
Explore alternatives to CUDA for GPU computing, focusing on open-source options like OpenCL, SPIR-V, and SYCL. Discuss challenges and potential solutions for a vendor-neutral Linux compute stack.
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18
Lesons
43 minutes
On-Demand
Free-Video
Linux Plumbers Conference
Open Source GPU Compute Stack - Not Dancing the CUDA Dance
0
rewiews
Exploring open-source alternatives to CUDA for GPU compute acceleration, discussing potential for a vendor-neutral reference stack using SYCL/OpenCL/Vulkan and Mesa.
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27
Lesons
47 minutes
On-Demand
Free-Video
Linux Plumbers Conference
Improving Graphics Interactivity - It's All in the Timing
0
rewiews
Explore techniques for improving graphics interactivity in Linux systems, focusing on timing issues, kernel modifications, and API enhancements to achieve smoother animations and better user experiences.
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14
Lesons
46 minutes
On-Demand
Free-Video
CNCF [Cloud Native Computing Foundation]
Beyond CUDA - GPU Accelerated Computing on Cross-Vendor Graphics Cards with Vulkan Kompute - AMD, Qualcomm, NVIDIA & Friends
0
rewiews
Explore cross-vendor GPU computing with Vulkan and Kompute. Learn to write GPU-accelerated machine learning algorithms using Python and C++, applicable to various GPUs including AMD, Qualcomm, and NVIDIA.
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18
Lesons
29 minutes
On-Demand
Free-Video
X.Org Foundation
Mesh Shaders on NVIDIA Hardware - Implementation and Future Development in NVK
0
rewiews
Dive into the technical implementation of mesh shaders on NVIDIA hardware and explore upcoming NVK developments for enhanced shader support.
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1
Lesons
19 minutes
On-Demand
Free-Video
X.Org Foundation
Towards a Universal Buffer Allocator for Linux
0
rewiews
Explore the challenges and potential solutions for universal buffer allocation in Linux, focusing on media content frameworks, kernel-side improvements, and cross-device sharing capabilities.
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1
Lesons
27 minutes
On-Demand
Free-Video
X.Org Foundation
Nouveau and NVK Graphics Stack Update 2024 - Status and Future Plans
0
rewiews
Explore the latest advancements in NVK, including performance enhancements, OpenGL support via Zink, and future development plans for the open-source NVIDIA graphics stack.
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1
Lesons
20 minutes
On-Demand
Free-Video
X.Org Foundation
Enhancements to the Raspberry Pi GPU Driver Stack - Performance and Vulkan 1.3 Updates
0
rewiews
Discover the latest GPU driver improvements for Raspberry Pi 5, including Vulkan 1.3 conformance, enhanced subgroups support, and optimizations for better memory usage and shader performance.
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1
Lesons
21 minutes
On-Demand
Free-Video
X.Org Foundation
Defense in Depth: Isolating Mesa From the Kernel
0
rewiews
Explore advanced security techniques for isolating graphics drivers from kernel access, using virtualization and helper processes to protect against potential exploits in browser environments.
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1
Lesons
15 minutes
On-Demand
Free-Video
Arm Software Developers
Ray Tracing: Delivering Immersive Gaming Experiences on Arm GPUs
0
rewiews
Explore ray tracing on Arm GPUs: learn techniques for realistic shadows, reflections, and refractions in mobile gaming. Discover Vulkan APIs, optimization tips, and best practices for immersive experiences.
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11
Lesons
21 minutes
On-Demand
Free-Video
Arm Software Developers
SmartGI Evolution - Adaptive NanoMesh on Mobile
0
rewiews
Explore advanced Vulkan rendering techniques for mobile, including real-time global illumination and cluster-based LOD, with Tencent's SmartGI Evolution and Adaptive NanoMesh.
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1
Lesons
29 minutes
On-Demand
Free-Video
Arm Software Developers
Realistic Mobile Graphics with Optimized Ray Tracing
0
rewiews
Explore Vulkan Ray Tracing for mobile 3D graphics, focusing on hybrid rendering techniques and optimizations for enhanced realism in shadows and reflections without sacrificing performance.
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1
Lesons
28 minutes
On-Demand
Free-Video
Kernel Recipes
Linux and Gaming: The Road to Performance - Kernel Recipes 2023
0
rewiews
Explore Linux gaming evolution, kernel optimizations, and future challenges for enhanced performance and user experience.
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1
Lesons
29 minutes
On-Demand
Free-Video
USENIX
gVulkan - Scalable GPU Pooling for Pixel-Grained Rendering in Ray Tracing
0
rewiews
Innovative multi-GPU acceleration for Vulkan-based ray tracing, enabling cloud offloading and dynamic workload balancing for enhanced rendering performance and scalability.
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1
Lesons
18 minutes
On-Demand
Free-Video
Linux Foundation
News from the Embedded Graphics Space
0
rewiews
Explore the evolving embedded GPU landscape, including new standards, hardware changes, and software ecosystem demands, with insights on Linux support and driver comparisons.
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12
Lesons
30 minutes
On-Demand
Free-Video
Java
Code Reflection in Action - Translating Java to SPIR-V
0
rewiews
Explore Java-to-SPIR-V translation using Babylon's code reflection API for GPU execution. Learn about parallel compute workloads and graphics libraries implementation.
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1
Lesons
40 minutes
On-Demand
Free-Video
X.Org Foundation
Ray Tracing for Adreno GPUs on Turnip - Building Bounded Volume Hierarchy Trees
0
rewiews
Dive into GPU ray tracing acceleration with Turnip, exploring BVH tree construction and implementation challenges for Qualcomm's Snapdragon 8 Gen 2 Adreno GPUs.
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1
Lesons
45 minutes
On-Demand
Free-Video
X.Org Foundation
Graphics and Display Technologies Lightning Talks 2024
0
rewiews
Discover cutting-edge graphics technology developments through 10 lightning talks covering Vulkan, Wayland, GPU virtualization, AMD drivers, and XR protocols from industry experts at XDC 2024.
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10
Lesons
59 minutes
On-Demand
Free-Video
X.Org Foundation
Vulkan 1.3 Support for Apple M1 with Advanced Graphics Features
0
rewiews
Dive into advanced Vulkan 1.3 implementation on M1, exploring geometry shaders, tessellation, and transform feedback with practical demonstrations and technical insights.
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1
Lesons
31 minutes
On-Demand
Free-Video
Arm Software Developers
Demos on Vulkan SDK, LLM Inference, and Advancing Mobile Graphics
0
rewiews
Explore Vulkan SDK, LLM inference on Android, and mobile graphics advancements. Gain insights from experts and discover new learning paths for software development on Arm platforms.
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7
Lesons
54 minutes
On-Demand
Free-Video
CppCon
GPU Accelerated Computing and Optimizations on Cross-Vendor Graphics Cards with Vulkan and Kompute
0
rewiews
Explore GPU acceleration and optimizations for cross-vendor graphics cards using Vulkan & Kompute. Learn to implement GPU-accelerated machine learning algorithms and leverage hardware capabilities for performance improvements.
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17
Lesons
1 hour
On-Demand
Free-Video
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