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1
Tutorial Overview
2
Sending Textures to ZBrush
3
Using GoZ in CC4
4
Using the “All High” feature
5
Importing a Character into CC4
6
Working with Textures in CC4
7
Importing All the Textures
8
How to Save Your Work
9
The Rigging Process
10
Using Midpoint Placement
11
Using Midpoint Placement for the Wrists
12
Using Midpoint Placement for the Fingers
13
Making Quick Camera Movements
14
Tutorial Recap
15
Checking the Animation
Description:
Master rigging and posing techniques in this 29-minute video tutorial focusing on the integration of Character Creator 4 and ZBrush. Learn to navigate complex processes, including sending textures to ZBrush, using GoZ in CC4, importing characters and textures, and implementing the "All High" feature. Explore the rigging process with emphasis on midpoint placement for various body parts. Discover time-saving techniques like quick camera movements and efficient workflow practices. Gain insights into the seamless GoZ round-trip process for transforming 3D sculpts into animated characters. Follow along with a comprehensive syllabus covering everything from tutorial overview to animation checking, enhancing your skills in character creation and animation.

ZBrush Posing with Character Creator - Auto-Rigging and Texturing - Part 5

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