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on
1
Intro
2
The Impossible
3
The Project
4
Unreal Engine
5
Native iOS
6
Three Big Questions
7
ARKit in Unreal Engine
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Unreal Engine to Xcode
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Can you do it
10
Strategy
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Scholar
12
Flexibility
13
You Cant Control This
14
Documentation
15
Is it possible
16
Questions
Description:
Discover how to integrate Unreal Engine's powerful 3D capabilities into native iOS applications in this insightful conference talk. Learn from Ellen Mey's experience as she shares the process of creating a custom plugin for high-quality 3D experiences in native mobile environments. Explore the challenges of working with new frameworks, particularly when documentation is scarce. Gain valuable insights into tackling complex AR projects, bridging the gap between Unreal Engine and Xcode, and navigating the intricacies of ARKit integration. Understand the importance of strategy, flexibility, and persistence when facing seemingly impossible development tasks. Walk away with practical knowledge on overcoming technical hurdles and delivering innovative AR experiences in native iOS apps.

Xcode to Unreal Engine - Lessons Learned from Doing the Impossible

NDC Conferences
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