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1
Introduction
2
Mobile Gaming
3
Architecture
4
Data Processing
5
Processing at Scale
6
The Model API
7
Davinci Library
8
Dataset
9
Target Variable
10
Compound Classifier
11
Metadata
12
Training Parameters
13
Random Forest Classifier
14
Search Space
15
Callback
16
Training
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Why it took so long
18
Run ID
19
Deployment Process
20
Deployment to Production
21
Results
22
Framework for Retraining
23
Other Use Cases
Description:
Explore a 29-minute conference talk on developing a fully automated and scalable Machine Learning pipeline in the gaming industry. Dive into the experience of an innovative gaming company handling terabytes of data from millions of daily players. Learn how to leverage well-known libraries, frameworks, and efficient tools to create an easy-to-use, maintainable, and integrable ML pipeline. Discover the importance of reproducibility in automated ML pipelines for faster development and easier debugging. Examine how Wildlife uses data to drive product development and deploys data science for core product decisions. Understand the process of improving user acquisition through enhanced LTV models and the use of Apache Spark for distributed computing. Gain insights into the architecture, data processing, model API, training parameters, deployment process, and framework for retraining. Explore additional use cases and learn how Spark enables Data Scientists to run more models in parallel, fostering innovation and onboarding more Machine Learning use cases. Read more

Developing Scalable Machine Learning Pipelines for Gaming Industry

Databricks
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