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1
- Introduction
2
- Project Setup
3
- Enumerations
4
- Add Comments To Blueprint
5
- Structures
6
- Arrays
7
- Functions Explained
8
- Setting Up Our Inventory System
9
- Creating The Master Class
10
- Blueprint Inheritance Explained
11
- Importing The Project Files
12
- Setting Up Our Item Blueprints
13
- Setting Up Item Pickup Logic
14
- Adding The Item Inventory Array
15
- Adding A Hotbar Widget
16
- Show Item Icon on Our Widget
17
- Adding Item Selection
18
- Adding Item Swapping
19
- Adding Use Item Function
20
- Consume Item Function
21
- Equip Item Function
22
- Read Item Function
23
- Summary and Outro
Description:
Dive into intermediate-level Blueprint programming in Unreal Engine 5 with this comprehensive tutorial. Learn essential concepts such as enumerations, structures, arrays, and functions, then apply this knowledge to create a functional inventory system. Explore project setup, Blueprint inheritance, item pickup logic, hotbar widget creation, and various item-related functions including selection, swapping, consumption, and equipment. Master these intermediate techniques to enhance your game development skills and create more complex systems in Unreal Engine 5.

Unreal Engine 5 - Blueprint for Intermediate Users

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