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Intro
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Unity 4 (2011)
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Unite LA 2016, first Unity for film panel
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Who and what
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Development axis
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6 pillars of development
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Unity Film & TV team
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Business model
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Film & TV ecosystem
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Learn
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Unity 2018.3, the first stone of Unity for Film.
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2018.3. DCC roundtrip
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2018.3. Live link with DCC: Mesh Sync
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2018.3: Unscaled Blendshapes
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2018.3: Improved production workflow
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2018.3: Pro builder and polybrush
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2018.3: Shader Graph
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2018.3: Custom textures
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2018.3: Timeline
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2018.3: HDRP (preview)
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2018.3: HDRP for film: Rendering to 11
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2018.3: Global Illumination / Indirect lighting
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2018.3: Photography
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2018.3: Post processing stack
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2018.3: VFX Graph (preview)
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Roadmap (2019.1)
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2019.1: Python
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2019.1: Post processing v3
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Plan of intent (beyond 2019.1)
Description:
Explore Unity's product roadmap and future developments for film and animation in this 46-minute conference talk from Unite LA. Gain insights into upcoming features, enhancements, packages, templates, and integrations designed specifically for the film industry. Discover the different types of solutions Unity offers for film and animation, and participate in a Q&A session. Learn about Unity's journey in the film industry, from Unity 4 in 2011 to the first Unity for film panel at Unite LA 2016. Understand the six pillars of development, the Unity Film & TV team's business model, and the film & TV ecosystem. Dive into Unity 2018.3, the first major release focused on film, featuring DCC roundtrip, live link with DCC, unscaled blendshapes, improved production workflow, Pro Builder, Polybrush, Shader Graph, custom textures, Timeline, and HDRP. Get a glimpse of the roadmap for 2019.1, including Python integration and post-processing v3, and explore the plan of intent beyond 2019.1.

Unity for Film and Animation - Product Roadmap and Q&A

Unity
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