Главная
Study mode:
on
1
Introduction
2
Campaign overview
3
Game mechanics
4
Turn sequence
5
Seasons
6
Wind conditions
7
The model
8
Perfect information
9
Expose information
10
Personality
11
Team
12
AI subsystems
13
World information
14
Optimization
15
Analyzers
16
Analyzer Base
17
Financial System
18
Financial Analyzer
19
Validation
20
Summary
21
Diplomacy
22
Goal generators
23
Old system
24
Datadriven approach
25
Generators
26
Treaty Keys
27
Conditions
28
Condition
29
Target Group
30
List Limit
31
Faction Priority
32
Evaluation Criteria
33
Evaluation Value Function
34
Associated Criteria
35
Difference in the Game
36
Dynamics
37
Task Generation
38
Generator Task
39
Test Generator
40
Resource Allocation
41
Resource Allocation System
42
Resource Coordination System
43
Problem
44
Implementation
45
Top Places
46
Order of nodes
Description:
Explore the intricacies of AI implementation in grand strategy games through this ACCU 2018 conference talk by Duygu Cakmak and Guy Davidson. Delve into the complex execution environment of the Total War series, examining the challenges posed by time and memory restrictions on game AI. Learn about the decision-making processes dependent on the current world state and the techniques used to analyze a vast search space with limited resources. Discover how Monte Carlo Tree Search is applied with restricted tree building, branching, and pruning to enhance game AI performance. Gain insights into profiling techniques that contribute to AI optimization. Examine the campaign side of Total War, including game mechanics, turn sequences, and AI subsystems. Understand the evolution from old systems to data-driven approaches in diplomacy and goal generation. Explore resource allocation and coordination systems, and how they impact gameplay dynamics. This comprehensive talk provides a deep dive into the challenges and solutions of creating sophisticated AI for complex strategy games. Read more

Total War - How AI Can Deliver Entertainment

ACCU Conference
Add to list