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GOC The Sound of Horror Resident Evil 7: Biohazard
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Audio Production Composers
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Other features of the sound system
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Equipment/Gear Plug-ins
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Reverb, Occlusion
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How to use automated sound trigger
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Music Summary
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Strings FX Recording
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Foley FX Recording
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Sound texture for characters La Hacienda Creative. Unique sound for each character
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Resident Evil Music Module
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Other plug-ins
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Working with level designers
Description:
Delve into the intricate world of horror game audio design in this 2017 GDC session featuring Capcom's sound experts Kenji Kojima, Akiyuki Morimoto, and Ken Usami. Explore the innovative methods used to create realistic, high-quality sound for Resident Evil 7: Biohazard. Learn about advanced audio production techniques, including the use of specialized equipment, plug-ins, and automated sound triggers. Discover the nuances of crafting unique sound textures for characters, implementing reverb and occlusion effects, and collaborating with level designers. Gain insights into the Resident Evil Music Module and the process of recording strings and Foley effects. This comprehensive talk covers a wide range of audio development topics, providing valuable knowledge for composers, sound designers, and game developers looking to enhance the auditory experience in horror games.

The Sound of Horror - Resident Evil 7 - Biohazard

GDC
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