Streaming Recipe - World Setup & HLOD Main grid area around player
27
Setting up the Building Collision
28
Ray Tracing Groups
29
Spawning the City
30
Breaking down the look
31
Base Substance Library of tiling textures
32
Manufacturing
33
Material Instance Hierarchy
34
Building Skirts
35
Windows Interiors Interior Mapping: A technique
36
Typical interior mapped rooms! (1x1 cubemap)
37
Window Interiors
38
Roads
39
Rooftops
40
Lumen
Description:
Explore the creation of a virtual city in this tech talk from the State of Unreal 2022 livestream, focusing on 'The Matrix Awakens: An Unreal Engine 5 Experience' demo. Dive into the modular procedural approach for building creation, Open World workflows, lookdev breakdowns, and improvements to the Lumen global illumination system. Learn about texture assets, building references, modeling techniques, module creation, asset pipelines, and procedural generation. Discover the intricacies of Open World features, streaming recipes, ray tracing groups, and city spawning. Gain insights into material instance hierarchies, interior mapping techniques, and the implementation of roads, rooftops, and Lumen in this comprehensive exploration of virtual world development using Unreal Engine 5.
The Matrix Awakens: Creating a World - Tech Talk - State of Unreal 2022