Industrious use of back catalogues: Share of game & bundle catalogue placed on discount
3
Digital-only hardware
4
The rise and fall of Mixer
5
Maturing of hybrid business models: Complexity is the norm, even for traditional experiences
6
Maturing of hybrid business models: Premium under pressure, but remains valuable entry point
7
Generations: A 25-year picture, by manufacturer
8
Generations: Years of activity
9
Generations: Hardware sales share
10
Generations: But it's not just about hardware...
11
Ecosystems: Consoles are a deceptively intense collection of balancing acts
12
Ecosystems. Relative shifts in messaging focus, by manufacturer
13
Ecosystems: Xbox's hardware position
14
Ecosystems: Nintendo's hardware-first strategy
15
Ecosystems: The problem of rising complexity
16
Ecosystems: The Three Ages of the Games Business
17
Heartlands: USA-Battle for the biggest console domain
18
Heartlands: Europe - PlayStation Stronghold unlikely to slide
19
Curation: The crush of digital content
Description:
Gain insight into the defining themes of the modern console market in this 2021 GDC session presented by Omdia's Steven Bailey. Explore the outgoing and incoming generations of hardware, examining topics such as the industrious use of back catalogues, digital-only hardware, the rise and fall of Mixer, and the maturation of hybrid business models. Analyze a 25-year picture of console generations, including hardware sales share and ecosystem complexities. Delve into the relative shifts in messaging focus by manufacturers, Xbox's hardware position, Nintendo's hardware-first strategy, and the problem of rising complexity. Investigate the Three Ages of the Games Business, the battle for console dominance in the USA and Europe, and the challenges of digital content curation in the modern gaming landscape.