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Study mode:
on
1
- Intro
2
- Unwrapping the car body in Blender
3
- Texturing car body in Blender & Affinity Photo
4
- Unwrapping glass meshes in Blender
5
- Unwrapping car parts in Blender
6
- Texturing car parts in Blender & Affinity Photo
7
- Creating Emission texture for the lights
8
- Creating car carts Roughness texture
9
- Creating car parts Metallic texture
10
- Creating car front grill texture
11
- Creating car brake disc texture
12
- Creating car tire texture in Affinity Designer
13
- Creating car wheel rim texture
14
- TEXTURING IS DONE!
15
- Showing off the car customization options
16
- Outro
Description:
Watch this comprehensive timelapse tutorial to learn how to unwrap and texture a low poly optimized car game asset in Blender 2.9 and Affinity Photo. Follow along as the instructor demonstrates a PBR texturing approach with a minimal style, focusing on albedo, roughness, metallic, and emission texture maps. Discover techniques for unwrapping various car components, creating textures for different parts, and implementing customization options. Gain insights into achieving a next-gen low poly style through the combination of PBR textures, low poly modeling, and realistic lighting. The tutorial covers everything from initial unwrapping to final texturing, including detailed steps for creating specific textures like the car tire in Affinity Designer and the wheel rim texture in Blender.

Texturing Car Game Asset in Blender - Timelapse Tutorial

LMHPOLY
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