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on
1
Intro
2
Explanation
3
Basic Setup
4
Array Setup
5
Finding Texture Slots
6
Setting Texture ID
7
Shader Side
8
Binding Textures
9
Creating Shaders
10
Creating Text IDs
11
Testing
12
Adding Texture
13
Testing Texture
14
Testing Shader
15
Testing Multiple Textures
Description:
Dive into the world of game engine development with this comprehensive video tutorial on implementing texture arrays in the Sparky Engine. Learn the step-by-step process of creating a robust texture system, from basic setup to advanced shader integration. Explore key concepts such as array setup, finding texture slots, setting texture IDs, and binding textures. Master the art of creating shaders and texture IDs, and gain hands-on experience through practical testing of single and multiple textures. Perfect for aspiring game developers and engine enthusiasts looking to enhance their skills in graphics programming and engine architecture.

Texture Arrays - How to Make a Game Engine

The Cherno
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