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1
Intro
2
Overview
3
Debugging Tools
4
Performance Tuning Tools
5
Performance Tuning Problems
6
What Developers Do
7
Interfaces
8
Vendorspecific information
9
Driver performance
Description:
Explore the state-of-the-art techniques for debugging and tuning graphics applications in this insightful 27-minute conference talk from the Linux Plumbers Conference. Delve into the evolution of open platforms for demanding graphics applications and the challenges developers face in the absence of dedicated OpenGL debugging and profiling tools. Learn about current best practices employed by developers for troubleshooting and optimizing graphics applications. Discover future developments aimed at empowering developers with improved tools and techniques. Gain valuable insights into debugging tools, performance tuning strategies, common performance issues, developer workflows, interfaces, vendor-specific information, and driver performance optimization.

State of the Art Debugging and Tuning Graphics Applications

Linux Plumbers Conference
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