Double-checking the effect of multiple controlnets
42
Cleaning the base image first pass
43
Inpainting the face first pass
44
Rendering new hand passes
45
Generating new hands using blender passes
46
Photobashing hands
47
Sanity check to see if limbs match up with image
48
Content aware fill
49
Technique to match color/skin tones on photobash assets
50
Inpainting the hands
51
Creating an inpainting model
52
Starting final touches
53
Adding compositional elements
54
Generating first compositional element
55
Generating second compositional element
56
Upscaling/inpainting the face second pass
57
Final face adjustments
58
Adjusting values
59
Lighting the scene
60
Adding bloom
61
Camera raw filter
62
Light rays/god rays
63
Wrapping up
Description:
Explore the application of ControlNet to character design in this comprehensive tutorial video. Learn about various ControlNet models, including OpenPose, Depth, Segmentation, Normal pass, Canny edge detect, HED, MLSD, and Scribble. Dive into pose editing techniques using OpenPose Editor and 3D posing in Blender. Master the art of combining multiple ControlNets, brainstorming designs, and refining character concepts through inpainting, photobashing, and compositional enhancements. Discover advanced techniques for matching color tones, adjusting values, and adding finishing touches like lighting, bloom, and god rays. Perfect for digital artists and concept designers looking to leverage AI-assisted tools in their creative workflow.
Stable Diffusion- Applying ControlNet to Character Design - Part 1