Главная
Study mode:
on
1
Intro
2
Wheres the code
3
Loading Cube Maps
4
Converting Cube Maps
5
Creating Materials
6
Specular Mapping
7
Materials
8
Normals
9
Outro
Description:
Explore physically-based rendering techniques in this 36-minute development log video for the Sparky Engine. Learn about loading and converting cube maps, creating materials, implementing specular mapping, and working with normals. Gain insights into the engine development process and advanced rendering concepts as demonstrated by The Cherno.

Physically-Based Rendering in Sparky Engine - Development Log

The Cherno
Add to list