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on
1
- Intro
2
- File Overview
3
- Subtool All Low Merge Visible Polycount
4
- UVs for Cloth Meshes
5
- Accessory vs Clothing Subdivision Subtools
6
- Accessory Subdivision Examples
7
- Clothing Subdivision Examples
8
- GoZ Accessories & Clothing to Character Creator
9
- Moving Accessories into place
10
- Transferring Skin Weights to Clothing
11
- Picking Parent & Editing Pivots for Accessories
12
- Creating a Weight Map for Cloth
13
- Activate Physics & Loading Weight Map
14
- Applying Library & Bake Animation
15
- Edit Pose
16
- Edit Facial Expression & Head Rotation
17
- ZBrush Pose Tool
18
- GoZ Relink back to ZBrush
19
- ZBrush Dynamic Cloth Gravity
20
- 3D Print Example File
Description:
Learn to pose high-resolution ZBrush models in Character Creator for 3D printing in this comprehensive tutorial. Master file consistency techniques, transfer low-resolution meshes, pose accessories and clothing, adjust expressions, send changes back to ZBrush, and prepare models for printing. Explore the power of Character Creator's posing and animation tools to customize detailed ZBrush sculpts. Cover essential topics including file overview, subtool merging, UV mapping for cloth meshes, subdivision techniques for accessories and clothing, GoZ integration, weight transfer, physics simulation, pose editing, facial expression adjustments, and final preparation for 3D printing. Gain valuable insights into creating a seamless workflow between ZBrush and Character Creator for producing print-ready 3D character models.

Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8

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