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on
1
Intro
2
3D Reconstruction from images
3
Perception of shading and reflectance
4
Shape from Shading (SFS)
5
Photometric Stereo - captation (Bayeux Tapestry)
6
Photometric Stereo - Bayeux Tapestry
7
Code organization
8
Library code
9
Library config
10
Rust WebAssembly config
11
Rust Wasm JS
12
Rust WebAssembly code
13
JS worker calling WebAssembly
Description:
Explore photometric stereo techniques for 3D reconstruction using Rust and WebAssembly in this 26-minute conference talk. Dive into the principles of shape from shading, perception of shading and reflectance, and 3D reconstruction from images. Examine a practical application of photometric stereo on the Bayeux Tapestry. Learn about code organization, library configuration, and the integration of Rust with WebAssembly for web-based implementation. Discover how to leverage JS workers to call WebAssembly functions, enabling efficient 3D reconstruction in web browsers.

Photometric Stereo on the Web with Rust and WebAssembly

Rust
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