Главная
Study mode:
on
1
Intro
2
Origin Story
3
How We Got Here
4
Room Scale
5
Zone Based Teleportation
6
Portals
7
Designing Portals
8
The Death World
9
Clone Morty
10
Characters
11
Game Design
12
Watch Interaction
13
Combinator
14
Roy
15
Troy
16
Level Interactions
17
Door Handles
18
UI Issues
19
Size
20
Mythology
21
Player Height
22
Grahams Experience
23
Prototype Videos
24
Optimization
25
Scaling
Description:
Dive into a comprehensive GDC talk from 2018 where Owlchemy Labs' Alex Schwartz and Devin Reimer dissect the development process of Rick and Morty: Virtual Rick-ality. Explore the successes, failures, and valuable lessons learned during the creation of this virtual reality experience. Gain insights into various aspects of VR game development, including room-scale design, zone-based teleportation, portal mechanics, character creation, and innovative interaction systems. Discover how the team tackled challenges such as UI issues, player height considerations, and optimization techniques. Learn from their experiences with prototyping, scaling, and adapting the Rick and Morty mythology to the VR medium. Uncover the intricacies of designing for virtual reality through real-world examples and behind-the-scenes details from this popular franchise adaptation.

Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned

GDC
Add to list