Главная
Study mode:
on
1
Intro
2
Tims fascination with technology
3
Where do we start
4
Bioforge
5
Game Files
6
Fonts
7
ASCII Order
8
Overview
9
Code
10
Research
11
Cameras
12
Camera Layers
13
Flex Container
14
Camera Files
15
Scripts
16
Comments
17
Crossplatform
18
Sound
19
Intro Sequence
20
Title Screen
21
Outro
Description:
Dive into a comprehensive 59-minute conference talk that explores the art of reverse engineering using a classic mid-90s MS-DOS game, BioForge, as a case study. Learn essential tools and techniques for deconstructing software without access to the original source code. Discover how to analyze file structures, compression methods, graphics, and audio components while improving debugging skills. Gain insights into making your own software more resistant to reverse engineering. Follow along as the speaker combines computer science fundamentals with curiosity to recreate BioForge in C#, covering topics such as fonts, ASCII order, camera layers, scripts, and cross-platform considerations. Experience a nostalgic journey through game development while acquiring valuable skills applicable to modern software engineering practices.

Reverse Engineering a Classic Video Game

NDC Conferences
Add to list