Explore the refactoring of the mesh drawing pipeline in Unreal Engine 4.22 through this GDC 2019 talk. Gain insights into the renderer's restructuring to enhance ray tracing efficiency and GPU-driven rendering. Discover the impact on project-specific engine modifications, new auto-instancing functionality, and future development implications. Delve into topics such as draw commands, state filtering, cache coherence, uniform buffer updates, vertex factories, dynamic relevance, and performance optimization. Learn about mobile rendering considerations and real-world testimonials from game developers implementing these changes.
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 - GDC 2019 - Unreal Engine