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on
1
- Intro
2
- Content Index
3
- Pre-Stream Chatting
4
- Structure of a Mesh
5
- Generating a Quad
6
- Generating a Quad Ring
7
- Béziér Curves in Flowstorm
8
- Béziér Control Points & Gizmos
9
- Constructing a Béziér Curve
10
- Béziér Space Coordinates
11
- Creating a 2D Mesh Format
12
- Extruding Along the Curve
Description:
Dive into a comprehensive 6-hour live course on procedural geometry, focusing on spline-based techniques. Learn the fundamentals of mesh structure and generation, starting with simple quads and progressing to complex quad rings. Explore Béziér curves in-depth, including their implementation in Flowstorm, control points, gizmos, and construction methods. Discover how to work with Béziér space coordinates and create 2D mesh formats. Finally, master the technique of extruding along curves to create intricate 3D geometries. Access source code, Unity project files, and presentation slides for hands-on practice. Engage with timestamps for easy navigation through specific topics and take advantage of additional resources to further your understanding of procedural geometry.

Procedural Geometry - An Improvised Live Course

Freya Holmér
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