Explore the transition from handcrafted to procedural level design in XCOM 2 through this 50-minute GDC talk by Firaxis Games' Brian Hess. Dive into the components of an XCOM level, analyze Enemy Unknown map feedback, and discover the initial plot types and rules used in procedural generation. Learn about plot cover parcels, zoning techniques, and asset swapping. Understand the challenges faced during development, including the implementation of Golden Path missions and the additions in War of The Chosen expansion. Gain insights into the pros and cons of procedural level design and hear final thoughts on its impact on the XCOM series.
Plot and Parcel - Procedural Level Design in XCOM 2