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Study mode:
on
1
Introduction
2
You have a great product
3
Its about love
4
Stages of persuasion
5
Scarcity in effect
6
What made this work
7
Tipping the jar
8
Anchoring
9
Social Proof
10
Cognitive Load
11
Example
12
Processing Fluency
13
Seduction Example
14
Closing the Deal
15
Stitch Fix
16
Goals
17
UI Patterns
18
Reinforce Behavior
19
Staying in Love
20
Variable Rewards
21
extrinsic motivation
22
intrinsic motivation
23
appropriate challenges
24
intrinsic vs extrinsic motivation
25
amplify intrinsic motivation
26
constrain experience
27
user goals
28
seduction
29
persuasive continuum
30
what do you want to build
Description:
Explore the principles of persuasive design in this 43-minute conference talk from GOTO Copenhagen 2018. Discover how to apply psychology to create engaging digital experiences that motivate users to take action. Examine human behavior patterns and decision-making processes in interface interactions. Learn strategies for building trust, onboarding users, showcasing product offerings, fostering user retention, and cultivating product advocacy. Delve into key concepts such as scarcity, anchoring, social proof, cognitive load, processing fluency, and variable rewards. Understand the distinction between intrinsic and extrinsic motivation, and how to leverage both to enhance user engagement. Gain insights on designing appropriate challenges, constraining experiences, and aligning with user goals throughout the product lifecycle. Apply these persuasive design techniques to create digital products that users love and enthusiastically share with others.

Persuasive Design

GOTO Conferences
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