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Study mode:
on
1
- Intro
2
- Blocking out the body
3
- Sketching Body Landmarks
4
- Copy Paste Folder content
5
- ZRemesh and Refine
6
- Mesh Fusion and Freeze Subdivisions
7
- Modifying default brush settings
8
- Chain mail and knit micropoly cloth
9
- Wrap Ten24 Scan Store bodies
10
- XTractor scan cleanup
11
- Polypaint color shift to green
12
- Backface masking strap thickness
13
- Cloth and fabric tears
14
- Modifying VDM Alphas
15
- Curved Brick Wall
16
- Creating the Turtle Shell
17
- ZModeler Basics
18
- Custom ZModeler topology and slice
19
- QMesh Functionality and more
20
- Wraps and Straps creation
21
- Boolean Panel Cuts
22
- Redirecting Edgeflow
23
- ZRemesh Panel Cuts
24
- ZSphere topology creation and cleanup
25
- Hard Surface with Curved Surfaces
26
- Mesh Fusion Curved Surface Hard surface
Description:
Dive into a comprehensive 2-hour 40-minute workshop on creating Teenage Mutant Ninja Turtles characters using ZBrush 2021.7. Master techniques like body blocking, sketching landmarks, ZRemeshing, Mesh Fusion, and custom brush settings. Learn to create chain mail, knit micropoly cloth, and wrap scan store bodies. Explore advanced features such as XTractor scan cleanup, polypaint color shifting, and VDM Alpha modifications. Develop skills in creating curved brick walls, turtle shells, and utilizing ZModeler for custom topology. Gain proficiency in QMesh functionality, Boolean panel cuts, edgeflow redirection, and ZSphere topology creation. Conclude with hard surface modeling techniques for curved surfaces using Mesh Fusion.

Pavlovich Workshop - TMNT Ninja Turtles - Michael Pavlovich - ZBrush

Pixologic ZBrush
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