Part 5 - Toon Turkey: Use Maya to clean up the auto UVS from zBrush
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Learn how to clean up and reorganize automatically generated zBrush UVs for a low-poly turkey model using Maya's UV Editor in this 27-minute tutorial. Master essential UV layout techniques that provide greater control over UV organization, making it easier to address specific mapping issues and achieve professional-quality texturing results. Follow along with detailed demonstrations of UV cleanup workflows that can be applied to any 3D model requiring UV refinement after automatic UV generation.
Cleaning and Organizing Auto UVs from ZBrush to Maya - Part 5