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Mooncrash: Resetting the Immersive Simulation
Description:
Dive into a comprehensive 2019 GDC talk where Arkane Studios' Rich Wilson dissects Prey: Mooncrash, extracting valuable development lessons. Explore the process of motivating a team to break from conventional forms, discover insights gained by dismantling existing game mechanics, and learn techniques for integrating elements from other genres to breathe new life into your game. Gain a deeper understanding of how to reset and reinvigorate immersive simulations through this hour-long presentation, packed with practical knowledge for game developers and enthusiasts alike.

Mooncrash - Resetting the Immersive Simulation

GDC
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